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Heavy Infantry Green and his younger brother, {{061|MINN}}, can skill up {{228|MINN}}, though Mastering is a bit hard to get in the early game. Orb shuffling is less generally useful than the other Goblin skills, but it can be a lifesaver; note that any matches during the shuffle will still heal you, do damage to the enemies, and reduce the timers on your team's Active skills. Heavy Infantry Hobgoblin also has a place on {{999}} teams if you don't have Mastering due to Orb Refresh-type skills being {{999}}'s only source of orb change.
 
Heavy Infantry Green and his younger brother, {{061|MINN}}, can skill up {{228|MINN}}, though Mastering is a bit hard to get in the early game. Orb shuffling is less generally useful than the other Goblin skills, but it can be a lifesaver; note that any matches during the shuffle will still heal you, do damage to the enemies, and reduce the timers on your team's Active skills. Heavy Infantry Hobgoblin also has a place on {{999}} teams if you don't have Mastering due to Orb Refresh-type skills being {{999}}'s only source of orb change.
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A team of six max skilled Heavy Infantry Goblins can create an infinitely high combo by continuously using their skills. Orb Refresh has a cooldown of 6 and using it reduces the timers on Active Skills. You can just keep using Orb Refreshes and your turn will never end! Any matches created by Orb Refresh contribute to your combo count.
   
 
==For New Players==
 
==For New Players==

Revision as of 16:22, 22 May 2015

No Data Evo Tree Compare Stats Guide No
Pet691

Heavy Infantry Hobgoblin


Evaluation

Goblins, much like Carbuncles, are "trash" mobs found in earlier dungeons. Unlike carbuncles, (1) they have a very useful 3rd evo stage, and (2) can skill up more valuable monsters.

Heavy Infantry Green and his younger brother, No Hobgoblin, can skill up No Mastering, though Mastering is a bit hard to get in the early game. Orb shuffling is less generally useful than the other Goblin skills, but it can be a lifesaver; note that any matches during the shuffle will still heal you, do damage to the enemies, and reduce the timers on your team's Active skills. Heavy Infantry Hobgoblin also has a place on No teams if you don't have Mastering due to Orb Refresh-type skills being No's only source of orb change.

A team of six max skilled Heavy Infantry Goblins can create an infinitely high combo by continuously using their skills. Orb Refresh has a cooldown of 6 and using it reduces the timers on Active Skills. You can just keep using Orb Refreshes and your turn will never end! Any matches created by Orb Refresh contribute to your combo count.

For New Players

The Heavy Infantry Goblin is a very good farmable sub for a Green team in the early game, with good stats and a useful Active skill. Evo a goblin up to this stage; it doesn't take much of an investment.

Background

Goblins are mythical creatures, often seen as mischievous faerie-folk.[1]