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Kirin of the Aurora, Sakuya


Evaluation

Sakuya is easily one of the top gods (and some would argue the absolute top god) in the game. She's got a great mix of stuff going for her; basically she's a goddess who has everything.

For starters, her Leader skill - 5x to ATK when matching RGBL - has amazing 25x burst capability. It's somewhat restricted with random chance from board drops (only about 70% of random boards are usable for her), but she can manage somewhat better than Ra. Whereas No Sun Deity Ra can only use heartbreakers, Sakuya can use both Heartbreakers and anything that melts Dark orbs. Matching four specific colors can be surprisingly challenging, however, particularly for new players.

While Sakuya/Sakuya's x25 is substantially less powerful than Ra/Ra's x36, to make up for it, Sakuya has a quick-charging 20% Gravity skill. Two of these will bring a boss down to 64% health - impressive on an already-powerful god. It's even technically skillable, in Paradise of the Holy Beasts. If, you know, you're insane. (Note, however, that skilling up Sakuya only really helps if your buddy Sakuya is likewise skilled up. You really want that double gravity up and running as soon as you see the boss.)

Finally, her Awoken skills have high utility for Descended dungeons. Light Orb Enhance may be nothing special, but both Jammer Resist and Blind Resist are potential stone-savers, particularly when paired with a second Sakuya.

Her Ultimate Evo, No Kirin of the Sacred Gleam, Sakuya, increases her max HP and gives her a few more Awakened Skills, including one more Light Enhance, a Skill Boost and the ever useful Extend Time, while also giving her a Light sub-color. Importantly, she gains the Physical subtype, opening up a Physical-based build that can increase her viability in even more dungeons.

For New Players

Sakuya is hard to use reliably, especially for a new player; it'll take practice to activate her consistently. However, once you reach that point, she's amazing, and capable of beating nearly every dungeon in the game. If you roll one, try practicing in Endless Corridors until you feel confident enough to run her regularly. This lets you save your stones to roll for specific monsters you want.

Sakuya also makes a very nice sub for quite a few teams, so no worries there.

Make friends with other Sakuyas, No Water Deity, Holy Isis, No Heavenly Guide Suzaku, Leilan, and really any other combo god you can find.

Team Composition

With Sakuya as the leader, only Fire, Water, and Wood are needed to fill out the rest of the team. This allows some flexibility with the fourth sub, allowing you to stack one element for specific dungeons or bring additional utility in the form of certain active skills, awakenings, or even just pure stats.

Orb Changers

Utility

All-Around

Sample Team

Ver Team HP Stones Notes
7.3.0 No
No
No
No
No
No
15000 0 A pretty typical Sakuya team with farmable orb changers and the powerhouse Echidna.

Background

Kirin (or Qilin) are mythological beasts similar to unicorns in east Asian - especially Chinese - culture. They are considered good omens and signs of prosperity, and are often depicted in statuary. Sakuya's costume evokes imagery of a qilin, with her headdress having qilin horns, her boots tapered off like hooves, and a reptilian tail tipped with a bushel of hair. (Source: Wikipedia)

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