Delay Enemies[]
Skill Name | Init CD |
Min CD |
Skill Effect/Monsters With Skill |
---|---|---|---|
気円斬 | 15 | 11 | Delay all enemies by 1 turn. Also, do damage equal to 30x user's ATK to a single enemy. Attack attribute is the same as the user's attribute and is affected by enemy element and defense. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Mars Daylight | 22 | 12 | Delay all enemies by 1 turn. Also, deal Fire type damage equal to 50x user's ATK to all enemies. Affected by enemy element and defense. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Draggie Enhance | 17 | 12 | Attacks from Dragon type monsters are 2x stronger for 1 turn. Also, delay all enemies by 1 turn. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Dragon Enhancement | 21 | 11 | Attacks from Dragon type monsters are 2.5x stronger for 1 turn. Also, delay all enemies by 1 turn. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Roar of the Time-Sea | 23 | 14 | Delay all enemies by 1 turn. All Water Orbs currently on the board will gain a +. Each matched + orb will raise the final Water type damage by 6%. Clearing all 30 will raise by 180%, for 280% total damage. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Melody Wink | 15 | 11 | Delay all enemies by 1 turn. All Wood Orbs currently on the board will gain a +. Each matched + orb will raise the final Wood type damage by 6%. Clearing all 30 will raise by 180%, for 280% total damage. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Grand Howl | 16 | 11 | Delay all enemies by 1 turn. All Wood Orbs currently on the board will gain a +. Each matched + orb will raise the final Wood type damage by 6%. Clearing all 30 will raise by 180%, for 280% total damage. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Lightning Howl | 16 | 11 | Delay all enemies by 1 turn. All Light Orbs currently on the board will gain a +. Each matched + orb will raise the final Light type damage by 6%. Clearing all 30 will raise by 180%, for 280% total damage. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Intimidating Shout | 20 | 11 | Delay all enemies by 1 turn. Also, all Dark Orbs become Wood Orbs. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Break Time | 16 | 12 | Delay all enemies by 1 turn. Also, the 3rd row of Orbs become Heart Orbs. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Carving One's Own Path | 14 | 9 | Delay all enemies by 1 turn. Also, all Water Orbs become Fire Orbs. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Lasso of Truth | 13 | 8 | Delay all enemies by 1 turn. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Intimidation | 11 | 8 | Delay all enemies by 1 turn. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Princess Smile | 11 | 8 | Delay all enemies by 1 turn. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
ジャジャン拳・グー | 15 | 11 | Delay all enemies by 1 turn. Also, deal Wood type damage equal to 50x user's ATK to a single enemy. Affected by enemy element and defense. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
落雷 | 15 | 11 | Delay all enemies by 1 turn. Also, deal Dark type damage equal to 50x user's ATK to a single enemy. Affected by enemy element and defense. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Blizzaga | 13 | 8 | Deal 40000 Water type damage to all enemies. Affected by enemy element and defense. |
Virtuous Foundation | 11 | 8 | Delay all enemies by 1 turn. Also, matched Dark Orbs are 1.5x stronger for 1 turn. NOTE: This skill can only be activated when HP is higher than 1. Also, multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
ダイナマイトキック | 14 | 9 | Delay all enemies by 2 turns. Also, do damage equal to 1x user's ATK to a single enemy. Attack attribute is the same as the user's attribute and is affected by enemy element and defense. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
気功砲 | 13 | 9 | HP becomes 1, and deal Wood type damage equal to 30x user's ATK to a single enemy. Affected by enemy element and defense. Also, delay all enemies by 2 turns. NOTE: This skill can only be activated when HP is higher than 1. Also, multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Honest Insight | 18 | 13 | Delay all enemies by 2 turns. Also, attacks from Healer type monsters are 2x stronger for 2 turns. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Slow | 14 | 9 | Delay all enemies by 2 turns. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Electric Impact | 14 | 9 | Delay all enemies by 2 turns. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
牽制するニャ! | 13 | 9 | Delay all enemies by 2 turns. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
尖聖剣 | 16 | 12 | Delay all enemies by 3 turns. Also, recover 4000 HP. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Menace | 15 | 10 | Delay all enemies by 3 turns. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
律する小指の鎖 | 23 | 19 | Delay all enemies by 4 turns. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |
Force | 25 | 20 | Delay all enemies by 5 turns. NOTE: Multiple delay effects will not stack; if an enemy has been delayed, it cannot be delayed again until it has taken a turn. |