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Freely Move OrbsEdit

Skill Name Init
CD
Min
CD
Skill Effect/Monsters With Skill
Skill MultipleMove サイコキネシス 17 10 Freely move orbs for 5 seconds without triggering matches.
1389i
Skill MultipleMove World 15 5 Freely move orbs for 5 seconds without triggering matches.
128i
Skill MultipleMove What are you, stupid? 15 5 Freely move orbs for 5 seconds without triggering matches.
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Skill MultipleMove Time's Coiled Spring 15 10 Freely move orbs for 6 seconds without triggering matches.
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Skill OrbUpSkill MultipleMove ビューティフル・ワールド 9 5 All Light Orbs currently on the board will gain a +. Each matched + orb will raise the final Light type damage by 6%. Also, freely move orbs for 6 seconds without triggering matches.
1928i
Skill MultipleMove Rainbow Magnet 12 7 Freely move orbs for 7 seconds without triggering matches.
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Skill MultipleMove Change the World 20 15 Freely move orbs for 10 seconds without triggering matches.
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Skill MultipleMove アナザーディメンション 26 16 Freely move orbs for 12 seconds without triggering matches.
1442i1443i
Skill TransformSkill MoveTime アクアリーフプリズム 11 8 All Light Orbs become Water Orbs, and all Heart Orbs become Wood Orbs. Also, extend time limit for moving orbs by 2 seconds for 1 turn.
1602i
Skill DirectAttackSkill MoveTime グラビティワールド 17 13 Do damage to all enemies equal to 25% of their current HP, ignoring element and defense. Also, extend time limit for moving orbs by 5 seconds for 1 turn.
1748i
Skill MoveTimeSkill TypeUp パズル&ドラゴンズ 21 11 Extend time limit for moving orbs by 5 seconds for 1 turn. Also, attacks from Dragon type monsters are 1.5x stronger for 1 turn.
1759i1760i
Skill DefenceDownSkill MoveTime お前はもう死んでいる 20 15 For 1 turn, defense of all enemies is reduced to 0%. If all enemies are defeated while this skill is active, its effect will carry to the next round. Also, extend time limit for moving orbs by 7 seconds for 1 turn.
1860i1861i
Skill MoveTimeSkill Poison 五華の鱗粉 10 6 Extend time limit for moving orbs by 1 second for 3 turns. Also, poison all enemies. Poisoned enemies lose HP equal to the user's ATK each turn, ignoring element and defense.
1601i
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