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Awoken Skills were introduced in Ver 6.0. They are passive abilities that are active in battle regardless of whether the awoken monster is a Leader or Sub.

As a player accumulates a number No TAMADRA from the gifts of event messages, these messages should be left unopened until you have a monster you want to awaken. There isn't an indicator of what a message contains but you can look up what gift is being given out from the Event page.

EDIT: As of version 7.1.1, the contents of a message are Indicated (an egg Indicates a monster, gold coin Indicates gold, gray coin is Pal Points, and the magic stone Is....a magic stone.)

Awoken Fusion

There are currently two ways to unlock Awoken Skills:

1. Feed a monster an "Awaken Material" (No TAMADRA or No Baby TAMADRA). No can be obtained in Urgent dungeons such as Alert! Metal Dragons! or from the Pal Machine, but they are very rare. No Baby TAMADRA are farmable from certain dungeons such as Metal/Gold Dungeon, and can be evolved into NoNo can also be obtained in certain events (e.g. 4 million download event, 1 No per day)

2. Feed a monster with the exact same ID number (e.g. feeding No Susano no Mikoto to No Susano no Mikoto).

  • Feeding a No TAMADRA or a monster with the same ID has a 100% success rate. Feeding a No Baby TAMADRA has a 50% success rate.
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  • A monster must have grayed-out Awoken Skill icons in their in-game info page to unlock an Awoken Skill.
  • You cannot unlock Awoken Skills by feeding a non-Ultimate monster to an Ultimate monster, such as No Hino Kagutsuchi to No Fire Serpent God, Hino Kagutsuchi. (The opposite won't work either, of course.)
  • A monster will keep all Awoken Skills after Ultimate Evolving.
    • If a monster's Awoken Skills change after Ultimate Evolution (such as No Tsuku Yomi to No War Deity of the Night, Tsukuyomi), it will retain the same number of Awoken Skills as it had before (so Enhanced Dark Orbs Enhanced Dark Orbs will become Enhanced Light Orbs Enhanced Light Orbs).
    • You can "pre-awaken" a monster before you Ultimate Evolve it, if its Ult Evo has more Awoken Skills than its previous form. For instance, if you feed 5 No to No Kirin of the Aurora, Sakuya, then evolve it to No Kirin of the Sacred Gleam, Sakuya, all 5 Awoken Skills will be there. However, you can't do this if the monster is still in an earlier evo form with no Awoken Skills.
    • For the same reason as above, if you de-evolve an Ultimate Evolved monster that has more Awoken Skills than its previous stage, it will regain the number of Awoken Skills from before if you evolve it again.
  • Awoken Skills are cumulative; if you feed a No Water Deity, Holy Isis with 2 Awoken Skills to a No Water Deity, Holy Isis without any Awoken Skills, the resulting monster will have 3 Awoken Skills.
    • NOTE: The monsters still must have the same ID. You cannot awaken a goblin and feed it to a god.
  • Each monster has a specific list of Awoken Skills that will unlock in order. For instance, No Firedragon Tyrannos first gets Enhanced HP Enhanced HP, then Enhanced Attack Enhanced Attack, and finally Skill Boost Skill Boost. You can check this list on your monster's in-game info screen.

Awoken Skill Types

Awoken Skill effects stack; if you have more than one of the same skill on your team (or even on the same monster), the effects are added together.

ID Skill Effect
01 AwokenSkill01Enhanced HP HP +200
02 AwokenSkill02Enhanced Attack ATK +100
03 AwokenSkill03Enhanced RCV RCV +50
04 AwokenSkill04Reduce Fire Damage Take 5% less damage from Fire Type enemies.
05 AwokenSkill05Reduce Water Damage Take 5% less damage from Water Type enemies.
06 AwokenSkill06Reduce Wood Damage Take 5% less damage from Wood Type enemies.
07 AwokenSkill07Reduce Light Damage Take 5% less damage from Light Type enemies.
08 AwokenSkill08Reduce Dark Damage Take 5% less damage from Dark Type enemies.
09 AwokenSkill09Auto-Recover Recover 1000 HP each turn when Orbs are matched.
10 AwokenSkill10Resistance-Bind 50% chance to resist Bind attacks targeted at this monster.
11 AwokenSkill11Resistance-Blind 50% chance to block Blinding attacks.
12 AwokenSkill12Resistance-Jammers 20% chance to resist Jammer & Bomb attacks.
13 AwokenSkill13Resistance-Poison 20% chance to resist Poison attacks.
14 AwokenSkill14Enhanced Fire Orbs Fire orbs on the board have 20% chance to gain a +. Each matched + Orb will add 6% to attacks of that attribute. Also each AwokenSkill14 on the team will add 4% damage per Fire combo containing a +Orb.
15 AwokenSkill15Enhanced Water Orbs Water Orbs on the board have 20% chance to gain a +. Each matched + Orb will add 6% to attacks of that attribute. Also each AwokenSkill15 on the team will add 4% damage per Water combo containing a +Orb.
16 AwokenSkill16Enhanced Wood Orbs Wood Orbs on the board have 20% chance to gain a +. Each matched + Orb will add 6% to attacks of that attribute. Also each AwokenSkill16 on the team will add 4% damage per Wood combo containing a +Orb.
17 AwokenSkill17Enhanced Light Orbs Light Orbs on the board have 20% chance to gain a +. Each matched + Orb will add 6% to attacks of that attribute. Also each AwokenSkill17 on the team will add 4% damage per Light combo containing a +Orb.
18 AwokenSkill18Enhanced Dark Orbs Dark Orbs on the board have 20% chance to gain a +. Each matched + Orb will add 6% to attacks of that attribute. Also each AwokenSkill18 on the team will add 4% damage per Dark combo containing a +Orb.
19 AwokenSkill19Extend Time Additional 0.50 seconds for moving orbs.
20 AwokenSkill20Recover Bind Matching a horizontal row of Hearts (6 Orbs) to reduce bind status by 3 turns. Matching 2 rows will reduce bind by 6, 3 rows by 9; rows must not be connected. (Not affected by Awoken Bind)
21 AwokenSkill21Skill Boost All team members' Active Skill cooldowns are reduced by 1 turn when entering the dungeon.
22 AwokenSkill22Enhanced Fire Rows Matching a horizontal row of 6 Fire Orbs increases Fire Att attack.
23 AwokenSkill23Enhanced Water Rows Matching a horizontal row of 6 Water Orbs increases Water Att attack.
24 AwokenSkill24Enhanced Wood Rows Matching a horizontal row of 6 Wood Orbs increases Wood Att attack.
25 AwokenSkill25Enhanced Light Rows Matching a horizontal row of 6 Light Orbs increases Light Att attack.
26 AwokenSkill26Enhanced Dark Rows Matching a horizontal row of 6 Dark Orbs increases Dark Att attack.
27 AwokenSkill27Two-Pronged Attack Matching exactly 4 Orbs of the same Att as this monster boosts ATK and launches an attack on 2 enemies.
28 AwokenSkill28Resistance-Skill Bind May block Skill Bind attacks
29 Awoken Enhanced Heal OrbsEnhanced Heal Orbs Enhanced Heal Orbs appear more frequently, and increases RCV. Increases RCV when matching 4 Heal orbs
30 Awoken Reduced HP Reduced HP Reduces HP by 2500 (to a minimum of 1 HP)
31 Awoken Reduced ATK Reduced ATK Reduces ATK by 1000 (down to a minimum of 1 ATK)
32 Awoken Reduced RCV Reduced RCV Reduces RCV by 2000
33 Awoken Auto Heal+ Auto-Recover+ Recovers 2000 HP each turn when orbs are matched
34 Awoken Bind Resistance Plus Resistance-Bind+ 100% chance to resist Bind attacks targeted at this monster
35 Awoken Blind Resist+ Resistance-Blind+ 100% chance to void Blinding attacks
36 Awoken Jammer Resist+ Resistance-Jammers+ 100% chance to void Jammer & Bomb attacks
37 Awoken Poison Resist+ Resistance-Poison+ 100% chance to void Poison attacks
38 Awoken Super Fire Orbs+ Enhanced Fire Orbs+ Enhanced Fire orbs appear much more frequently, and considerable increases damage (This Awoken Skill is equal to 2 [Enhanced Fire Orbs])
39 Awoken Super Water Orbs+ Enhanced Water Orbs+ Enhanced Water orbs appear much more frequently, and considerably increases the damage (This Awoken Skill is equal to 2 [Enhanced Water orbs])
40 Awoken Super Wood Orbs+ Enhanced Wood Orbs+ Enhanced Wood Orbs appear much more frequently, and considerably increases the damage (This Awoken Skill is equal to 2 [Enhanced Wood Orbs)]
41 Awoken Super Light Orbs+ Enhanced Light Orbs+ Enhanced Light orbs appear much more frequently, and considerably increases the damage (This Awoken Skill is equal to 2 [Enhanced Light orbs])
42 Awoken Super Dark Orbs+ Enhanced Dark Orbs+ Enhanced Dark Orbs appear much more frequently, and considerably increases the damage (This Awoken Skill is equal to 2 [Enhanced Dark Orbs])
43 Awoken Super Enhanced Heal Orbs Enhanced Heal Orbs+ Enhanced Heal orbs appear much more frequently, and considerably increases RCV. Increases RCV when matching 4 Heal Orbs (this Awoken Skill is equal to 2 [Enhanced Heal Orbs])
44 Awoken Move Time+ Extended Move Time+ Extends time to move orbs
45 Awoken Combo Orbs Create Combo Orbs Combo orbs appear (Max 8 orbs) & combos added (max 4 combos) when matching 10 or more Orbs of the same Attribute as the monster
46 Awoken Enhanced Skill Boost-Skill Boost+ Skill Boost+ Teams start with 2 less turns needed to activate skills
47 Awoken Enhanced Two Pronged Attack Two-Pronged Attack+ Matching 4 orbs of the same Att. as this monster considerably boosts ATK and launches an attack on 2 enemies (this Awoken Skill is equal to 2 [Two-Pronged Attack])
48 Awoken Armor Break Guard Break This monster inflicts DEF-ignoring damage when attacking with 5 Att.
49 Awoken 3 Att Attack 3 Att Attack ATK increases when 3+ Att. attack
50 Awoken 4 Att Attack 4 Att Attack ATK increases when 4+ Att. attack
51 Awoken 5 Att Attack 5 Att Attack ATK increases when 5+ Att. attack
52 Awoken 7 combo Enhanced Combos ATK increases with 7+ combos
53 Awoken 7 Combo+ Enhanced Combos+ ATK considerably increases with 7+ combos (this Awoken Skill is equal to 2 [Enhanced Combos])
54 Awoken 10 Combo Super Enhanced Combos 5x ATK with 10+ combos
55 Awoken Matching Combo Matching Combo 12x ATK when matching 12+ orbs of the same Attribute as monster
56 Awoken Bonus Attack Bonus Attack Inflicts 500,000 bonus damage when matching a column of Heal orbs.
57 Awoken Enhanced Bonus Attack Enhanced Bonus ATK Erases a 3x3 square of Heal Orbs to boost ATK & deal 9,900,000 bonus damage.
58 Awoken Cross Attack Cross Attack 3x ATK & reduces Darkened Orb Surge by 3 turns with a cross of 5 Orbs of the same Att as this monster.
59 Awoken Damage Void Piercer Damage Void Piercer 3.5x ATK & pierces enemies'damage void when matching a 3x3 square of orbs.
60 Awoken God Killer God Killer 5x ATK against God Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against God Type.
61 Awoken Dragon Killer Dragon Killer 5x ATK against Dragon Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Dragon Type.
62 Awoken Devil Killer Devil Killer 5x ATK against Devil Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Devil Type.
63 Awoken Balanced Killer Balanced Killer 5x ATK against Balanced Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Balanced Type.
64 Awoken Attacker Killer Attacker Killer 5x ATK against Attacker Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Attacker Type.
65 Awoken Physical Killer Physical Killer 5x ATK against Physical Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Physical Type.
66 Awoken Healer Killer Healer Killer 5x ATK against Healer Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Healer Type.
67 Awoken Machine Killer Machine Killer 5x ATK against Machine Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Machine Type.
68 Awoken Awakening Killer Awoken Material Killer 5x ATK against Awakening Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Awakening Type.
69 Awoken Evo Killer Evo Material Killer 5x ATK against Evo Material Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Evo Material Type.
70 Awoken Experience Materal Killer Experience Material Killer 5x ATK against Experience Material Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Experience Material Type.
71 Awoken Redeemable Killer Redeemable Killer 5x ATK against Redeemable Material Type. Increases the damage cap (the max amount of damage able to be dealt) by 1.2x against Redeemable Material Type.
72 Awoken Skill Charge Skill Charge This monsters' skill is charged by 1 turn when attacking with 5 Att.
73 Awoken Enhanced Skill Charge Skill Charge+ This monster's skill is charged by 2 turns when attacking with 5 Att.
74 Awoken Anti-Skill Boost Anti-Skill Boost Team starts with 1 more turn needed to activate skills
75 Awoken 50 or more HP 50% or more HP Enhanced ATK increases when HP is 50% or more
76 Awoken 50 or less HP 50% or less HP Enhanced ATK increases when HP is 50% or less
77 Awoken Enhanced Fire Combos Enhanced Fire Combos ATK increases for Fire Att with 2+ Fire combos
78 Awoken Enhanced Water Combos Enhanced Water Combos ATK increases for Water Att with 2+ Water combos
79 Awoken Enhanced Wood Combos Enhanced Wood Combos ATK increases for Wood Att with 2+ Wood combos
80 Awoken Enhanced Light Combos Enhanced Light Combos ATK increases for Light Att with 2+ Light combos
81 Awoken Enhanced Dark Combos Enhanced Dark Combos ATK increases for Dark Att with 2+ Dark combos
82 Awoken Change Sub Attribute FireChange Sub Attribute Fire Changes this monsters' sub Attribute to Fire while in Dungeon
83 Awoken Change Sub Attribute WaterChange Sub Attribute Water Changes this monsters' sub Attribute to Water while in Dungeon
84 Awoken Change Sub Attribute WoodChange Sub Attribute to Wood Changes this monsters' sub Attribute to Wood while in Dungeon
85 Awoken Change Sub Attribute LightChange Sub Attribute to Light Changes this monsters' sub Attribute to Light while in Dungeon
86 Awoken Change Sub Attribute DarkChange Sub Attribute to Dark Changes this monsters'sub Attribute to Dark while in Dungeon
87 Awoken Add God TypeAdd God Type Adds God Type to monster's base Type(s) while in dungeon.
88 Awoken Add Dragon TypeAdd Dragon Type Adds Dragon Type to monster's base Type(s) while in dungeon.
89 Awoken Add Devil TypeAdd Devil Type Adds Devil Type to monster's base Type(s) while in dungeon.
90 Awoken Add Balanced TypeAdd Balanced Type Adds Balanced Type to monster's base Type(s) while in dungeon.
91 Awoken Add Attacker TypeAdd Attacker Type Adds Attacker Type to monster's base Type(s) while in dungeon.
92 Awoken Add Physical TypeAdd Physical Type Adds Physical Type to monster's base Type(s) while in dungeon.
93 Awoken Add Healer TypeAdd Healer Type Adds Healer Type to monster's base Type(s) while in dungeon.
94 Awoken Add Machine TypeAdd Machine Type Adds Machine Type to monster's base Type(s) while in dungeon.
95 Awoken AssistAssist Awoken This monsters' Awoken Skills will be granted to the monster it assists.
96 Awoken Dungeon BonusDungeon Bonus Slightly increases Rank EXP, Monster EXP, Coins & Egg Drop rate in solo play.
97 Awoken Immobility Resist Immobility Resistance Prevents Orbs from being Immobilized
98 Awoken Cloud Resist Cloud Resistance Voids Cloud attacks
99 Awoken Skill Voice Skill Voice Increases all stats by 10%. A voice will play when Ski is used. (not affected by Awoken Skill bind)
100 Awoken Unlock L Increase ATK Increases ATK & unlocks orbs when matching 5 of same Attribute as monster in L shape.
101 Awoken Unlock+ L Increase ATK+ Considerably increases ATK and unlocks Orbs when matching 5 orbs of the same Att as this monster in an L shape (this Awoken Skill is equal to 2 [L Increased Attack])
102 Awoken Heal Shield L Heal Matching Reduces damage, increases ATK & reduces bind status by 1 turn when matching 5 Heal orbs in an L shape.
103 Awoken Team HP Enhanced Team HP Increases Team HP by 5%
104 Awoken Team RCV Enhanced Team RCV Increases Team RCV by 20%
105 Awoken Jammer Spawn Blessing of Jammers Jammers appear on the board and matching them increases ATK.
106 Awoken Poison Spawn Blessing of Poison Orbs Poison Orbs appear on the board and matching them increases ATK.
107 Awoken Multi Boost Multi Boost Increases this monster's stats when playing with another player
108 Awoken Levitating Levitating Alleviates the effect of Supergravity on this monster
109 Awoken 5 Att Attack+5 Att Enhanced Attack+ ATK considerably increases when 5 attributes attack at once (this Awoken Skill is equal to 2 [Enhanced 5 Att Attack])
110 Awoken 4 Att Attack+4 Att Enhanced Attack ATK considerably increases when 4 Attributes attack at once (this Awoken Skill is equal to 2 [Enhanced 4 Att Attack])
111 Awoken 3 Att Attack+3 Att Enhanced Attack ATK considerably increases when 3 Attributes attack at once (this Awoken Skill is equal to 2 [Enhanced 3 Att Attack])
112 Awoken T AttackT Increased Attack 4x ATK with a T shape of 5 Orbs of the same Att as this monster and enhances those 5 orbs
113 Awoken Recover Bind+Recover Bind+ Matching an entire row of Heal Orbs reduces Bind Status by 6 turns (this Awoken Skill is equal to 2 [Recover Bind]
114 Awoken Triple Fire RowTriple Enhanced Fire Rows Matching a full row of Fire Orbs considerably increases Fire Att ATK (this Awoken Skill is equal to 3 [Enhanced Fire Rows])
115 Awoken Triple Water RowTriple Enhanced Water Rows Matching a full row of Water Orbs considerably increases Water Att ATK (this Awoken Skill is equal to 3 [Enhanced Water Rows])
116 Awoken Triple Wood RowTriple Enhanced Wood Rows Matching a full row of Wood Orbs considerably increases Wood Att ATK (this Awoken Skill is equal to 3 [Enhanced Wood Rows])
117 Awoken Triple Light RowTriple Enhanced Light Rows Matching a full row of Light Orbs considerably increases Light Att ATK (this Awoken Skill is equal to 3 [Enhanced Light Rows])
118 Awoken Triple Dark RowTriple Enhanced Dark Rows Matching a full row of Dark Orbs considerably increases Dark Att ATK (this Awoken Skill is equal to 3 [Enhanced Dark Rows])
119 Awoken DVP+Damage Void Piercer+ Considerably increases ATK & pierces enemies' damage void when matching a 3x3 orb square of the same Att as this monster (this Awoken Skill is equal to 2 [Damage Void Piercer]
120 Awoken Cross Attack+Cross Attack+ Considerably increases ATK & reduces Darkened Orb status by 6 turns with a cross of 5 orbs of the same Att as this monster (this Awoken Skill is equal to 2 [Cross Attack])
121 Awoken Fire Combo+Enhanced Fire Combos+ Considerably increases ATK for Fire Att with 2+ Fire combos (this Awoken Skill is equal to 2 [Enhanced Fire Combos])
122 Awoken Water Combo+Enhanced Water Combos+ Considerably increases ATK for Water Att with 2+ Water combos (this Awoken Skill is equal to 2 [Enhanced Water Combos])
123 Awoken Wood Combo+Enhanced Wood Combos+ Considerably increases ATK for Wood Att with 2+ Wood combos (this Awoken Skill is equal to 2 [Enhanced Wood Combos])
124 Awoken Light Combo+Enhanced Light Combos+ Considerably increases ATK for Light Att with 2+ Light combos (this Awoken Skill is equal to 2 [Enhanced Light Combos])
125 Awoken Dark Combo+Enhanced Dark Combos+ Considerably increases ATK for Dark Att with 2+ Dark combos (this Awoken Skill is equal to 2 [Enhanced Dark Combos])

Super Awakening

Super Awakenings are bonus Awoken Skills that function like regular Awoken Skills but are only available once a monster completes a Level Limit Breakthrough. They can be unlocked randomly by using + values or by using 30 TAMADRA & a certain amount of + values. When using the randomizer, a monster is guaranteed to get another Awoken Skill but the selection is limited (Though all currently available Awoken Skills can appear in the selection). Each monster can have up to 6 Super Awakenings to get, this varies between monsters. Said Super Awakenings have the same effects as regular Awoken Skills.

Latent Awakening

Latent Awakenings are a type of Awoken Skill that the player can choose to add to certain monsters. Unlike normal Awoken Skills, these cannot be unlocked using ordinary TAMADRA. They require specific Latent TAMADRA to be fused with said monster for the skill to be added. Latent Awakenings cannot be added to all monsters. This is because they have requirements that must be met for a successful fusion. The requirements vary between each Latent TAMADRA. It can be that the monster must be a certain level, others can only be added to certain Types, & some require the monster to have a specific Awoken Skill. Monsters eligible for Latent Awakenings have 6 slots seen under the main image & above the HP/ATK/RCV stats. This can be upgraded to 8 slots via the Extra Slot Latent TAMADRA. Latent Awakenings require at least 1 slot though some can require all 8 slots. Like regular Awoken Skills Latent Awakenings give stat boosts, damage reduction, resistances & recovery help. The stat boosts and damage reduction is lower than normal Awakenings but that doesn't mean that they can't help out in a pinch.

Awoken

Icon

Name Effect Requirements Slot #
Imp HP Slightly improves HP upon fusion with an eligible base monster None 1
Imp ATK Slightly improves ATK upon fusion with an eligible base monster None 1
Imp RCV Slightly improves RCV upon fusion with an eligible base monster None 1



Awakening Priority

In general, it is recommended to use your No on strong Awoken Skills on monsters you use frequently on your strongest team (i.e. teams you want to bring to Descended dungeons). You also do not want to use No on anything you can farm easily, such as No Earth Light Carbuncle, No Flame Armor Ogre, or No Rowdy Red Samurai Goblin. Your definition of "easily" may vary, but, in most cases, your main God-type leader is a good candidate for No, as well as anything that needs several million XP and/or vast amounts of rare evolution materials to evolve, like No Dark Liege, Vampire Duke.

Because GungHo is regularly releasing new Ultimate Evolutions, it's generally recommended to use No for Awoken Skills instead of duplicates of REM-only gods.

  • Skill Boost Skill Boost and Extend Time Extend Time are almost always useful for almost every team.
  • Row enhancers like Enhanced Dark Att. Enhanced Dark Att. are incredible for monocolor teams and stack very well. If you are using a monocolor team, be sure to unlock these; the boost becomes very noticeable when you have several.
  • Two-Pronged Attack Two-Pronged Attack is a nice boost when matching 4 orbs, though not a big deal on a single monster. If you can stack enough of them on a specialized team, though, it can rival the power of a Row Enhance-based team.
  • Resistance-Bind Resistance-Bind is always nice for endgame teams, especially on Leaders and on monsters which recover Binds with their Active Skills, like No Voice of God, Metatron.
  • Enemy debuff resistances like Resistance-Dark Resistance-Dark, Resistance-Skill Lock Resistance-Skill Lock, Resistance-Poison Resistance-Poison, and Resistance-Jammers Resistance-Jammers are great for certain endgame teams, but lack day-to-day utility. Still, they can make a huge difference on the harder Descended dungeons ... but only if you stack enough of them together to make a difference.
  • Auto-Recover Auto-Recover is very useful early in the game, especially for Resolve or Resist teams, but loses steam late in the game outside of certain gimmick situations, like a team led by No Shining Lance Wielder, Odin.
  • Enhanced orbs (Enhanced Water Orbs Enhanced Water Orbs and the rest) do not make much of a damage difference, but can provide a small boost to damage for no additional work.
  • Awoken Skills that only increase stats, like Enhanced HP Enhanced HP, are not usually worth using No TAMADRA. +Eggs are 10x easier to obtain.
  • 4% resist skills like Reduce Fire Damage Reduce Fire Damage are not worth worrying about.
  • Recover Bind Recover Bind is an interesting one. It is marginally useful on a monster that also has 2x Resistance-Bind Resistance-Bind. On monsters without that, it is virtually useless because it doesn't work if the Bind Recover monster is, itself, bound.

NOTE: This is merely recommended advice. Once you become familiar with the game and your teams, you will be able to determine what Awoken Skills you need yourself.

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