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Characteristics
Technique Gem1 Gem2 Gem3
Gem4 Gem5 Gem6
Team must all have five elements

This dungeon is the first of the War Dragon series, as well as being the first conditional biweekly dungeon. This dungeon's condition is that your team must contain monsters with main type of all five elements. The dragon in this dungeon is named after the Sengoku-era warlord Takeda Shingen.

Monster Data

No. 540
Fire Samurai Dragon, Shingen
Pet540
StarStarStarStarStarStar
No No Evolution Needed
Skill
StarStarStar
L. Skill
StarStarStarHalf
HP
StarStarStarStarStar
Attack
StarStarStarStarHalf
Recover
Star
Overall
StarGreenStarGreenStarGreenStarGreenStarGreen
High HP and ATK, decent RCV, plus a strong active skill makes the War Dragons outstanding Subs. They're fairly useless as leaders, with neither a remarkable multiplier nor condition.
No. 681
Manekimewdra
Pet681
StarStarStar
No No Evolution Needed
Skill
L. Skill
HP
StarStarStarStarStarHalf
Attack
Recover
Overall
Fuse for 20000 EXP, 30000 for same color. Try and stock up.

Wind, Forest, Fr & Mt.-Legend

Stamina 50 Money 42187–47712 (899 / Sta)
Dungeon 7 Exp 18488–28159 (466 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
No Samurai Ogre 13500 3 61500 0 No Lv10 Next ATK→27000 File:.png
No Low Fire Ninja 4331 1 8133 2667 No Lv7 Bind random 1 for 5 turns File:.png
No Mid Fire Ninja 2745 1 12 60000 No Lv7 5 turns ATK→8235 File:.png
No Low Light Ninja 4433 1 8540 2667 No Lv7 Preemptive 2217
No Manekimewdra Skill 1 10 600000 No Lv1 Do nothing File:.png
10800
1 Fixed Enemies NoLow Light Ninja×2 NoLow Fire Ninja×2
4 No Mitsuki, the Flame Fox 5653 1 1029236 210 Money Bind Gem2 1–3 turns File:.png
Do nothing File:.png
Multi-hit 8480 File:.png
6 Fixed Enemies NoLow Light Ninja×2 NoManekimewdra
7 No Fire Samurai Dragon, Shingen 14010 2 2033400 1120 No Lv10 Status effect null File:.png
Next ATK→28020 File:.png
Multi-hit 21015. Stay as Mountain→42030 File:.png
GoldEgg 100% Drop

Wind, Forest, Fr & Mt.-Master

Stamina 40 Money 21097–28759 (623 / Sta)
Dungeon 7 Exp 10559–13086 (296 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
No Samurai Ogre 9150 3 41683 0 No Lv7 Next ATK→18300 File:.png
No Low Fire Ninja 2958 1 5556 2444 No Lv5 Bind random 1 for 5 turns File:.png
No Mid Fire Ninja 1875 1 10 60000 No Lv5 5 turns ATK→5625 File:.png
No Low Light Ninja 3028 1 5833 2444 No Lv5 Preemptive 1514
No Manekimewdra Skill 1 5 600000 No Lv1 Do nothing File:.png
5000
1 Fixed Enemies NoLow Light Ninja NoLow Fire Ninja
4 No Mitsuki, the Flame Fox 3030 1 551671 126 Money Bind Gem2 1–3 turns File:.png
Do nothing File:.png
Multi-hit 4545 File:.png
6 Fixed Enemies NoLow Light Ninja×2 NoManekimewdra
7 No Fire Samurai Dragon, Shingen 7991 2 1159791 672 No Lv6 Status effect null File:.png
Next ATK→15982 File:.png
Multi-hit 11985. Stay as Mountain→23973 File:.png
GoldEgg 40% Drop

Wind, Forest, Fr & Mt.-Expert

Stamina 25 Money 7715–9611 (347 / Sta)
Dungeon 7 Exp 4024–5950 (199 / Sta)

 

Dungeon Monster Battle Turn Hp Defence Loot Notes
No Samurai Goblin 2028 3 7431 70 No Lv5
Skill Void Heal Jammer Gem6Gem7
50% Chance. 1 time max.
No Samurai Ogre 3350 3 15261 0 No Lv3
Skill Tension Energy Charge Next regular hit→6700.
50% Chance.
No Low Fire Ninja 899 1 1689 2111 No Lv2
No Manekimewdra 152 1 2 600000 No Lv1
Skill NoEffect Beckoning… Do nothing.
Uses first turn.
6 No Echidna 5040 2 144300 240 No Lv10
No Naga 810 2 11700 80 No Lv10
7 No Fire Samurai Dragon, Shingen 1972 2 286182 224 No Lv2

Wind, Forest, Fr & Mt.-Int

Stamina 15 Money 2364–4240 (220 / Sta)
Dungeon 5 Exp 1361–2611 (132 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
No Red Goblin 462 4 1112 18 No Lv6
No Red Ogre 1181 5 5647 0 No Lv6
No Low Fire Ninja 213 1 400 2000 No Lv1
No Manekimewdra 36 1 1 600000 No Lv1
Skill NoEffect Beckoning… Do nothing.
Uses first turn.
7 No Fire Samurai Dragon, Shingen 467 2 67780 112 No Lv1

Sample Teams

Below are sample teams that have successfully conquered this dungeon. You are welcome to share your own teams and tips here.

50% Fire resist monsters
No No No No No No No No No
Legend
Ver Team HP Notes
5.1.1 NoNoNoNoNoNo 7500+ Grind. Minerva should ideally have max skill (kill off mobs, finish faster). No can be replaced by No, other teammates can be whatever with high RCV. Sweep and charge skills, it's just a matter of time. Recommend average level 60+.../ミツル
5.1.1 NoNoNoNoNoNo 11600 No, No, No, No can replace No. Charge skills when only No or No are left. Recommend using only 2 Gravities on 4F, just watch your HP on 5F and it'll be easy if you don't slip up
5.1.1 NoNoNoNoNoNo 10241 RCV 2200+
5.1.1 NoNoNoNo.319  Machine Golem MkNoNo 16000+ sweep
5.1.1 NoNoNoNoNoNo 14500+ 25x sweep
5.1.1 NoNoNoNoNoNo 13872 Most important is to get big combos on 1F and kill everything in 3 turns. Susano max level, Siren max skill, Amaterasu 4100 heal. The return of Amaterasu Era
5.1.1 NoNoNoNoNoNo 13155 Echidna not skilled up; Susano max skill; average level 60
Master
Ver Team HP Notes
5.1.1 NoNoNoNoNoNo 9100+ Didn't use Rainbow Keeper's skill at all, he's just there for extra HP and RCV. Archangel heals 1800+, all team average level 30. Boss took around 150 rounds to grind out. Meteor Volcano Dragon & Caol-ila were main damage dealers, very safe if you charge Caol-ila's skill before every floor. Keep 3 Hearts on the board every round against the boss, use Rainbow/Archangel's skills to save you if necessary
5.1.1 NoNoNoNoNo.319  Machine Golem MkNo 14000+ No can swap for No, super no-pressure. Faster if No is max skill. If lacking hearts, use Orochi. Activate Orochi as soon as boss battle begins, average 20-30 mins to finish
5.1.1 NoNoNoNoNoNo 12577
5.1.1 NoNoNoNoNoNo 10000+ Average level 50, having max-skill No lets you play in your sleep
5.1.1 NoNoNoNoNoNo 11000+ Average level 50, key is charging up NoNo skills before the boss. If you don't fumble, you'll sweep him, else he'll sweep you
5.1.1 NoNoNoNoNoNo 11000+ A 9x attack team can easily pass, average levels around 40. Tough part is 4F, make sure you keep 3 or more Hearts on the board, recommend max-skill Isis. Don't run right in, charge up your skills whenever you see a Mid Ninja. Boss battle: Echidna -> 2 Gravities -> If full HP, sweep/If not full HP, fill up HP then sweep. You can finish in 2 rounds with 5-7 combos.
5.1.1 NoNoNoNoNoNo 10000+ This team is super stable and fairly fast.

Average around level 30, the key is No is max level +297. Take care to kill Light enemies on first floor, afterwards just make matches until Whiskey Dragon is ready. It'd be perfection if you swap No for No. Swapping No with No or No can speed you up Note: Swapping No with No might hit your team cost ceiling so swap No for any low-cost Wood type (The whole team needs ~190 cost)

5.1.1 NoNoNoNoNoNo 12116 RCV 1696... Basically neer lacked hearts at the boss... Flare Drall turns Wood into Hearts... Totally full after a combo... The only thing is that I had to use No's skill to heal once against the kitty and Light ninja... You'll never die =]
5.1.1 NoNoNoNoNoNo 11319 NoMax lv+81
5.1.1 NoNoNoNoNoNo 10173 No skill ups at all, Amaterasu heals 2275, no pressure, but took 200 rounds to kill the boss
5.1.1 NoNoNoNoNoNo 9405+ Dark/Dark Hades can be swapped for Hera. Amaterasu heals 3124 each round. Focus on killing Light ninjas on 1F, leave Fire ninjas/ogres for charging skills as much as possible to the next floor. Use skills on 4F, then charge them towards the end. If in danger on any floor, use Resist Dragon's blast, then charge it up again.
5.1.1 NoNoNoNoNoNo 11000+ Wood type can swap for other high-HP Wood monsters. The important part is Echidna, she must have her skill ready before the boss battle, and use it as soon as the boss appears. If your luck is good, use 12x attacks for 5 rounds to kill him. If he's still not dead in 5 rounds, use Rainbow Keeper's half-damage skill and kill him in 7-9 rounds, or you'll have to use a stone.
5.1.1 NoNoNoNoNoNo 10000+ A 12x attack team can win easily. Whole team average lv 30s, tough part is stage 4. If you can't sweep through quickly with 12x, then charge up skills slowly with 3x, and use Echidna if you're lacking Hearts. Use skills when the boss appears, if you're successful he'll go to heaven before he can make a move.
Biweekly Dungeon
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