Puzzle & Dragons Wiki
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You're a douche Douche you are
Many beginner (and not-so-beginner) players are mystified at how to start making the high number of matches and combos required by the new Egyptian Gods' leader skills. This article will give you a guide to learning the method, though the actual practice is still up to you.
 
 
==Basic Strategy==
 
 
;Step 1 - Evaluate the board.
 
:The most important thing is, of course, whether you have enough colors available to set off your Isis/Horus/Ra. In the image below, there's at least 3 of every color, so it's time to go.
 
[[File:Combo1.jpg|frameless|center|]]
 
:(Yeah, there's already a matched-up set of blue. I hit an orb-changer previously to achieve this layout.)
 
 
;Step 2 - Identify problem areas.
 
:Which colors are the most far apart and toughest to match up? That is probably (but not necessarily) the one you'll be putting your finger on.
 
[[File:Combo2.jpg|frameless|center]]
 
:Sometimes, there will be 1 or 2 colors that are just impossibly spread out, and that's why it's safer to bring a friend's {{MINN|490}} with your {{MINN|496}}, or {{MINN|492}} with {{MINN|490}}.
 
 
;Step 3 - Find the easiest ways to bring each color together.
 
[[File:Combo3.jpg|frameless|center]]
 
:Start with the colors that are least common on the board, because you have the fewest options with them.
 
 
;Step 4 - Find a path to do each of those matches in order.
 
:Try to go from one side of the board to another, so that earlier matches won't interfere with later ones. You'll probably want to rehearse it in your head a few times to make sure you don't fumble or forget what you were doing. (It will still happen.)
 
<div id="container" style="text-align: center; margin: 0 auto">[[File:Combo4a.jpg|frameless]] [[File:Combo4b.jpg|frameless]] [[File:Combo4c.jpg|frameless]]</div>
 
Those yellows are the tough part. Move swiftly and purposefully!
 
 
;Step 5 - Destroy!
 
<div id="container" style="text-align: center; margin: 0 auto">[[File:Combo5a.jpg|frameless]] [[File:Combo5b.jpg|frameless]]</div>
 
 
Try practicing this in Adept Skydragon dungeons! ('''Warning from experience:''' a casual 24x is NOT enough to one-hit Expert Skydragons)
 
 
==Advanced Strategy==
 
 
*Take advantage of cascades. The following examples aren't instant multi-matches, but they result in combos nonetheless.
 
[[File:Combo6.jpg|center]]
 
 
*Be flexible. You may need to give up some obvious matches for a better approach.
 
<div id="container" style="text-align: center; margin: 0 auto">[[File:Combo8a.jpg|frameless]] [[File:Combo8b.jpg|frameless]]</div>
 
:In this case, I was tempted to start matching the blue orbs on the top right, but it would block off my path to the yellows (and the rest of the board). Instead I grabbed the left side for a 4-color combo.
 
 
:(There are actually multiple ways to make a 5-color combo from this board. This is left as an exercise to the reader.)
 
 
*Be careful of messing up your earlier combos. This is not a very common problem, but be mindful and double-check when you're matching colors close to each other.
 
 
==Hazards==
 
 
Now that you know how to make multi-color combos, you'll be invincible! '''Wrong.''' Here are some many ways you can get tripped up:
 
 
;Not enough colors/matches on the board.
 
:Remedy: Heart-to-color changers. Here's {{MINN|381}} turning a tough board into a cakewalk:
 
<div id="container" style="text-align: center; margin: 0 auto">[[File:Combo7a.jpg|frameless]] [[File:Combo7b.jpg|frameless]]</div>
 
:Aah, much better.
 
 
;Even though you have the colors, they're too impossibly messy to match up.
 
:Remedy: A) Clear out orbs (especially Hearts) as best as you can, and the next round or two should drop a better layout. B) Take an extra round to maneuver things into place (this requires more thinking). Stallers ({{201}}, {{134}}) and/or being able to tank a hit (Keepers/Golems) helps immensely.
 
 
;Abilities not ready. It's easy to blissfully sweep through every round of a dungeon, only to reach the boss and realize you still have 3 turns before you can use that orb change.
 
:Remedy: Keep this in mind, and take some extra turns when you're up against easy trash mobs to tidy up the board/charge abilities.
 
 
;Team members getting disabled. You can't attack with 5 colors if your green guy is down!
 
:Remedy: Take out those enemies first - or just don't take a Rainbow team through a bind-heavy Technical Dungeon.
 
 
;Fumbling/running out of time.
 
:Remedy: It happens to the best of us. You'll get better with practice. Or bring {{140}} or {{128}}.
 
 
;Just plain being underleveled. It doesn't matter how beautifully you can combo if that one Devil you didn't kill can one-shot you. And there are a few bosses even a 36x attack can't take down fast enough.
 
:Remedy: Do your dungeon research and don't get cocky.
 
 
On the other hand, sometimes the cruel god that is PAD can be merciful too and you might get an extra cascade match when things seemed hopeless, or an enemy will choose to not put you out of your misery that round. Don't give up, and keep practicing!
 

Revision as of 06:51, 4 May 2013

You're a douche Douche you are