The fourth installation in the Sky Dragon Biweekly Dungeon series! You can acquire Holy Skydragon, Shangri-La, a high-damage ATK dragon. It's stronger than Sundragon Pterados in the difficult late-game dungeons.
This dungeon has no Heart Orbs, and no way to recover HP. This raises the dungeon difficulty significantly. You need to carefully consider your moves so that every round deals damage, and clear out enemies that are about to attack if possible.
There are 10 battles in this dungeon, so take care to prep your skills before the boss battle. Due to lack of recovery, try to stall on early weak monsters, and be sure to keep an eye on HP.
The final boss Holy Skydragon, Shangri-La attacks every two rounds. Since there are no Heart Orbs, there are two strategies: either kill it quick before it kills you, or wear it down with an auto-healer.
All enemies are light type in this dungeon, so dark-type team members will make it easier to clear mobs.
Dawn in the Sky-Master
|50||23008–25120 (481 / Sta)|
|10||13894–15162 (291 / Sta)|
|Rare||Mystic Light Knight||5229||3||59949||720||Lv8|
|Invade||Unicorn, the Guardian of Saints||13664||2||256505||322||Lv7||100% Drop.|
|10||Holy Skydragon, Shangri-La||6570||2||831900||920||Lv10||40% Drop.|
Dawn in the Sky-Expert
|25||16256–17096 (667 / Sta)|
|10||9246–9558 (376 / Sta)|
|Rare||Lil' White Dragon||1530||2||15600||40||Lv10|
|Rare||Mystic Light Knight||3083||3||35347||450||Lv5|
|10||Holy Skydragon, Shangri-La||4453||2||563843||644||Lv7||5% Drop.|
Dawn in the Sky-Int
|15||6568–7152 (457 / Sta)|
|10||3675–3889 (252 / Sta)|
|Lil' White Dragon||708||2||7222||20||Lv5|
|10||Holy Skydragon, Shangri-La||1630||2||206434||276||Lv3||2% Drop.|
This dungeon's boss HP is slightly above average, but since dark teams are popular, a player with a high-level dark team could easily pass all difficulties with a 4x Dark Team + Enchantress of the Sea, Siren! If you have no dark team or it's not high enough level, then it's still better to use a resist team for Master difficulty.
For resist, Love Deity Venus, Mechadragon Valhalla, or Lightning Holy Dragon can be the leader/helper, with a high-RCV monster like Amaterasu Ohkami or Messenger of God, Archangel as the other leader. In the event you're using a 50% resist leader and a healer with enough RCV, you could get away with not bringing Enchantress of the Sea, Siren and clear the dungeon faster with a strong attacker. If both leaders are 50% resisters, or if the auto-healer doesn't have enough RCV, you'll need to bring Enchantress of the Sea, Siren for emergencies.
The other slots can be filled with your strongest attackers, ideally strong dark types. Those who have Hera or Underlord Hades can use Gravity to take off a good chunk of the boss's HP - assuming you can stall enough to charge those abilities.
The lack of Heart orbs makes this a very easy dungeon for Egyptian teams led by Horus or Ra, who should have workable boards every single round. Two Egyptian gods working together can sweep the dungeon very easily.
This likewise makes the dungeon ideal for teams led by a pair of Ishikawa Goemon or Goemon, the Thief, even if the team doesn't include enough Red Giant Gigas to drop their RCV to 0. Remember, however, that heart-to-orb changers like Gigas won't work at all unless you have some way of changing other orbs to hearts.
|Dungeon Overview (Dragons!)|
|Dungeon Overview (Biweekly)|
|Lightless Devils' Nest|
|Tower of Jewels|