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Characteristics
Normal Gem1 Gem2 Gem3
Gem4 Gem5 Gem6disabled

The fourth installation in the Sky Dragon Biweekly Dungeon series! You can acquire 219i Holy Skydragon, Shangri-La, a high-damage ATK dragon. It's stronger than 016i Sundragon Pterados in the difficult late-game dungeons.

Warning!

This dungeon has no Heart Orbs, and no way to recover HP. This raises the dungeon difficulty significantly. You need to carefully consider your moves so that every round deals damage, and clear out enemies that are about to attack if possible.


There are 10 battles in this dungeon, so take care to prep your skills before the boss battle. Due to lack of recovery, try to stall on early weak monsters, and be sure to keep an eye on HP.


The final boss 219i Holy Skydragon, Shangri-La attacks every two rounds. Since there are no Heart Orbs, there are two strategies: either kill it quick before it kills you, or wear it down with an auto-healer.


All enemies are light type in this dungeon, so dark-type team members will make it easier to clear mobs.

Monster DataEdit

No. 219
Holy Skydragon, Shangri-La
Pet219
StarStarStarStarStarStar
219i No Evolution Needed
Skill
StarStarHalf
L. Skill
StarStarStarHalf
HP
Star
Attack
StarStarStarStarStarHalf
Recover
Star
Overall
StarGreenStarGreenStarGreenStarGreen
Dragon that specializes in ATK (highest in the game), but weak in other areas. Main skill is okay for clearing trash mobs, but impotent against high-defense bosses. Leader skill is not very useful due to many similar skills.
No. 405
Unicorn, the Guardian of Saints
Pet405
StarStarStarStarStar
404iEvoArrow405i
Skill
StarStarStarStarHalf
L. Skill
HP
StarHalf
Attack
StarStarStar
Recover
StarStarStarStarHalf
Overall
StarGreenStarGreenStarGreenStarGreenHalf
Unicorn has a special orb-enhancing skill that can further increase light type damage. The only problem is its HP is extremely low.

Dawn in the Sky-MasterEdit

Stamina 50 Money 23008–25120 (481 / Sta)
Dungeon 10 Exp 13894–15162 (291 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
075i White Knight 4146 2 20493 216 075i Lv8
197i Harpie Devil 2827 1 15429 1120 197i Lv8
Rare 104i Mystic Light Knight 5229 3 59949 720 104i Lv8
Invade 405i Unicorn, the Guardian of Saints 13664 2 256505 322 404i Lv7 GoldEgg 100% Drop.
5 032i Holy Dragon 3390 3 47250 450 030i Lv10
9 095i Angel 4499 2 130969 192 094i Lv8
10 219i Holy Skydragon, Shangri-La 6570 2 831900 920 219i Lv10 GoldEgg 40% Drop.

Dawn in the Sky-ExpertEdit

Stamina 25 Money 16256–17096 (667 / Sta)
Dungeon 10 Exp 9246–9558 (376 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
Rare 030i Lil' White Dragon 1530 2 15600 40 030i Lv10
053i Topaz Carbuncle 1528 2 4514 70 053i Lv5
075i White Knight 2444 2 12083 135 075i Lv5
197i Harpie Devil 1280 1 6987 560 197i Lv4
Rare 104i Mystic Light Knight 3083 3 35347 450 104i Lv5
5 032i Holy Dragon 1205 3 16800 180 030i Lv4
9 094i Cupid×2 1080 2 13200 80 094i Lv10
095i Angel 2037 2 59307 96 094i Lv4
10 219i Holy Skydragon, Shangri-La 4453 2 563843 644 219i Lv7 GoldEgg 5% Drop.

Dawn in the Sky-IntEdit

Stamina 15 Money 6568–7152 (457 / Sta)
Dungeon 10 Exp 3675–3889 (252 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
030i Lil' White Dragon 708 2 7222 20 030i Lv5
053i Topaz Carbuncle 819 2 2419 42 053i Lv3
074i White Fighter 773 3 3355 70 074i Lv7
197i Harpie Devil 507 1 2766 280 197i Lv2
10 219i Holy Skydragon, Shangri-La 1630 2 206434 276 219i Lv3 GoldEgg 2% Drop.

Sample StrategyEdit

This dungeon's boss HP is slightly above average, but since dark teams are popular, a player with a high-level dark team could easily pass all difficulties with a 4x Dark Team + 202i Enchantress of the Sea, Siren! If you have no dark team or it's not high enough level, then it's still better to use a resist team for Master difficulty.

For resist, 129i Love Deity Venus, 145i Mechadragon Valhalla, or 214i Lightning Holy Dragon can be the leader/helper, with a high-RCV monster like 139i Amaterasu Ohkami or 204i Messenger of God, Archangel as the other leader. In the event you're using a 50% resist leader and a healer with enough RCV, you could get away with not bringing 202i Enchantress of the Sea, Siren and clear the dungeon faster with a strong attacker. If both leaders are 50% resisters, or if the auto-healer doesn't have enough RCV, you'll need to bring 202i Enchantress of the Sea, Siren for emergencies.

The other slots can be filled with your strongest attackers, ideally strong dark types. Those who have 189i Hera or 131i Underlord Hades can use Gravity to take off a good chunk of the boss's HP - assuming you can stall enough to charge those abilities.

The lack of Heart orbs makes this a very easy dungeon for Egyptian teams led by 490i Horus or 496i Ra, who should have workable boards every single round. Two Egyptian gods working together can sweep the dungeon very easily.

This likewise makes the dungeon ideal for teams led by a pair of 565i Ishikawa Goemon or 566i Goemon, the Thief, even if the team doesn't include enough 512i Red Giant Gigas to drop their RCV to 0. Remember, however, that heart-to-orb changers like 107i Gigas won't work at all unless you have some way of changing other orbs to hearts.

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