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Characteristics
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The fourth installation in the Sky Dragon Biweekly Dungeon series! You can acquire No.219  Holy Skydragon, Shangri-La Holy Skydragon, Shangri-La, a high-damage ATK dragon. It's stronger than No.016  Sundragon Pterados Sundragon Pterados in the difficult late-game dungeons.

Warning!

This dungeon has no Heart Orbs, and no way to recover HP. This raises the dungeon difficulty significantly. You need to carefully consider your moves so that every round deals damage, and clear out enemies that are about to attack if possible.


There are 10 battles in this dungeon, so take care to prep your skills before the boss battle. Due to lack of recovery, try to stall on early weak monsters, and be sure to keep an eye on HP.


The final boss No.219  Holy Skydragon, Shangri-La Holy Skydragon, Shangri-La attacks every two rounds. Since there are no Heart Orbs, there are two strategies: either kill it quick before it kills you, or wear it down with an auto-healer.


All enemies are light type in this dungeon, so dark-type team members will make it easier to clear mobs.

Monster Data[]

No. 219
Holy Skydragon, Shangri-La
Pet219.png
Star.pngStar.pngStar.pngStar.pngStar.pngStar.png
No.219  Holy Skydragon, Shangri-La No Evolution Needed
Skill
Star.pngStarHalf.png
L. Skill
Star.pngStar.pngStarHalf.png
HP
Star.png
Attack
Star.pngStar.pngStar.pngStar.pngStarHalf.png
Recover
Star.png
Overall
StarGreen.pngStarGreen.pngStarGreen.pngStarGreen.png
Dragon that specializes in ATK (highest in the game), but weak in other areas. Main skill is okay for clearing trash mobs, but impotent against high-defense bosses. Leader skill is not very useful due to many similar skills.
No. 405
Unicorn, the Guardian of Saints
Pet405.png
Star.pngStar.pngStar.pngStar.pngStar.png
No.404  UnicornEvoArrow.pngNo.405  Unicorn, the Guardian of Saints
Skill
Star.pngStar.pngStar.pngStarHalf.png
L. Skill
HP
StarHalf.png
Attack
Star.pngStar.pngStar.png
Recover
Star.pngStar.pngStar.pngStarHalf.png
Overall
StarGreen.pngStarGreen.pngStarGreen.pngStarGreenHalf.png
Unicorn has a special orb-enhancing skill that can further increase light type damage. The only problem is its HP is extremely low.

Dawn in the Sky-Master[]

Stamina.png 50 Money.png 23008–25120 (481 / Sta)
Dungeon.png 10 Exp.png 13894–15162 (291 / Sta)
Dungeon.png Monster.png Battle.png Turn.png Hp.png Defence.png Loot.png Notes.png
No.075  White Knight White Knight 4146 2 20493 216 No.075 White Knight Lv8
No.197  Harpie Devil Harpie Devil 2827 1 15429 1120 No.197 Harpie Devil Lv8
Rare No.104  Mystic Light Knight Mystic Light Knight 5229 3 59949 720 No.104 Mystic Light Knight Lv8
Invade No.405  Unicorn, the Guardian of Saints Unicorn, the Guardian of Saints 13664 2 256505 322 No.404 Unicorn Lv7 GoldEgg.png 100% Drop.
5 No.032  Holy Dragon Holy Dragon 3390 3 47250 450 No.030 Lil' White Dragon Lv10
9 No.095  Angel Angel 4499 2 130969 192 No.094 Cupid Lv8
10 No.219  Holy Skydragon, Shangri-La Holy Skydragon, Shangri-La 6570 2 831900 920 No.219 Holy Skydragon, Shangri-La Lv10 GoldEgg.png 40% Drop.

Dawn in the Sky-Expert[]

Stamina.png 25 Money.png 16256–17096 (667 / Sta)
Dungeon.png 10 Exp.png 9246–9558 (376 / Sta)
Dungeon.png Monster.png Battle.png Turn.png Hp.png Defence.png Loot.png Notes.png
Rare No.030  Lil' White Dragon Lil' White Dragon 1530 2 15600 40 No.030 Lil' White Dragon Lv10
No.053  Topaz Carbuncle Topaz Carbuncle 1528 2 4514 70 No.053 Topaz Carbuncle Lv5
No.075  White Knight White Knight 2444 2 12083 135 No.075 White Knight Lv5
No.197  Harpie Devil Harpie Devil 1280 1 6987 560 No.197 Harpie Devil Lv4
Rare No.104  Mystic Light Knight Mystic Light Knight 3083 3 35347 450 No.104 Mystic Light Knight Lv5
5 No.032  Holy Dragon Holy Dragon 1205 3 16800 180 No.030 Lil' White Dragon Lv4
9 No.094  Cupid Cupid×2 1080 2 13200 80 No.094 Cupid Lv10
No.095  Angel Angel 2037 2 59307 96 No.094 Cupid Lv4
10 No.219  Holy Skydragon, Shangri-La Holy Skydragon, Shangri-La 4453 2 563843 644 No.219 Holy Skydragon, Shangri-La Lv7 GoldEgg.png 5% Drop.

Dawn in the Sky-Int[]

Stamina.png 15 Money.png 6568–7152 (457 / Sta)
Dungeon.png 10 Exp.png 3675–3889 (252 / Sta)
Dungeon.png Monster.png Battle.png Turn.png Hp.png Defence.png Loot.png Notes.png
No.030  Lil' White Dragon Lil' White Dragon 708 2 7222 20 No.030 Lil' White Dragon Lv5
No.053  Topaz Carbuncle Topaz Carbuncle 819 2 2419 42 No.053 Topaz Carbuncle Lv3
No.074  White Fighter White Fighter 773 3 3355 70 No.074 White Fighter Lv7
No.197  Harpie Devil Harpie Devil 507 1 2766 280 No.197 Harpie Devil Lv2
10 No.219  Holy Skydragon, Shangri-La Holy Skydragon, Shangri-La 1630 2 206434 276 No.219 Holy Skydragon, Shangri-La Lv3 GoldEgg.png 2% Drop.

Sample Strategy[]

This dungeon's boss HP is slightly above average, but since dark teams are popular, a player with a high-level dark team could easily pass all difficulties with a 4x Dark Team + No.202  Enchantress of the Sea, Siren Enchantress of the Sea, Siren! If you have no dark team or it's not high enough level, then it's still better to use a resist team for Master difficulty.

For resist, No.129  Love Deity Venus Love Deity Venus, No.145  Mechadragon Valhalla Mechadragon Valhalla, or No.214  Lightning Holy Dragon Lightning Holy Dragon can be the leader/helper, with a high-RCV monster like No.139  Amaterasu Ohkami Amaterasu Ohkami or No.204  Messenger of God, Archangel Messenger of God, Archangel as the other leader. In the event you're using a 50% resist leader and a healer with enough RCV, you could get away with not bringing No.202  Enchantress of the Sea, Siren Enchantress of the Sea, Siren and clear the dungeon faster with a strong attacker. If both leaders are 50% resisters, or if the auto-healer doesn't have enough RCV, you'll need to bring No.202  Enchantress of the Sea, Siren Enchantress of the Sea, Siren for emergencies.

The other slots can be filled with your strongest attackers, ideally strong dark types. Those who have No.189  Hera Hera or No.131  Underlord Hades Underlord Hades can use Gravity to take off a good chunk of the boss's HP - assuming you can stall enough to charge those abilities.

The lack of Heart orbs makes this a very easy dungeon for Egyptian teams led by No.490  Horus Horus or No.496  Ra Ra, who should have workable boards every single round. Two Egyptian gods working together can sweep the dungeon very easily.

This likewise makes the dungeon ideal for teams led by a pair of No.565  Ishikawa Goemon Ishikawa Goemon or No.566  Goemon, the Thief Goemon, the Thief, even if the team doesn't include enough No.512  Red Giant Gigas Red Giant Gigas to drop their RCV to 0. Remember, however, that heart-to-orb changers like No.107  Gigas Gigas won't work at all unless you have some way of changing other orbs to hearts.

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Others
{{{3}}} Lightless Devils' Nest
{{{3}}} Breakers
{{{3}}} Dark-Breaking Wings
{{{3}}} Tower of Jewels
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