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The fourth installation in the Sky Dragon Biweekly Dungeon series! You can acquire No Holy Skydragon, Shangri-La, a high-damage ATK dragon. It's stronger than No Sundragon Pterados in the difficult late-game dungeons.

Warning!

This dungeon has no Heart Orbs, and no way to recover HP. This raises the dungeon difficulty significantly. You need to carefully consider your moves so that every round deals damage, and clear out enemies that are about to attack if possible.


There are 10 battles in this dungeon, so take care to prep your skills before the boss battle. Due to lack of recovery, try to stall on early weak monsters, and be sure to keep an eye on HP.


The final boss No Holy Skydragon, Shangri-La attacks every two rounds. Since there are no Heart Orbs, there are two strategies: either kill it quick before it kills you, or wear it down with an auto-healer.


All enemies are light type in this dungeon, so dark-type team members will make it easier to clear mobs.

Monster Data[]

No. 219
Holy Skydragon, Shangri-La
Pet219
StarStarStarStarStarStar
No No Evolution Needed
Skill
StarStarHalf
L. Skill
StarStarStarHalf
HP
Star
Attack
StarStarStarStarStarHalf
Recover
Star
Overall
StarGreenStarGreenStarGreenStarGreen
Dragon that specializes in ATK (highest in the game), but weak in other areas. Main skill is okay for clearing trash mobs, but impotent against high-defense bosses. Leader skill is not very useful due to many similar skills.
No. 405
Unicorn, the Guardian of Saints
Pet405
StarStarStarStarStar
NoEvoArrowNo
Skill
StarStarStarStarHalf
L. Skill
HP
StarHalf
Attack
StarStarStar
Recover
StarStarStarStarHalf
Overall
StarGreenStarGreenStarGreenStarGreenHalf
Unicorn has a special orb-enhancing skill that can further increase light type damage. The only problem is its HP is extremely low.

Dawn in the Sky-Master[]

Stamina 50 Money 23008–25120 (481 / Sta)
Dungeon 10 Exp 13894–15162 (291 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
No White Knight 4146 2 20493 216 No Lv8
No Harpie Devil 2827 1 15429 1120 No Lv8
Rare No Mystic Light Knight 5229 3 59949 720 No Lv8
Invade No Unicorn, the Guardian of Saints 13664 2 256505 322 No Lv7 GoldEgg 100% Drop.
5 No Holy Dragon 3390 3 47250 450 No Lv10
9 No Angel 4499 2 130969 192 No Lv8
10 No Holy Skydragon, Shangri-La 6570 2 831900 920 No Lv10 GoldEgg 40% Drop.

Dawn in the Sky-Expert[]

Stamina 25 Money 16256–17096 (667 / Sta)
Dungeon 10 Exp 9246–9558 (376 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
Rare No Lil' White Dragon 1530 2 15600 40 No Lv10
No Topaz Carbuncle 1528 2 4514 70 No Lv5
No White Knight 2444 2 12083 135 No Lv5
No Harpie Devil 1280 1 6987 560 No Lv4
Rare No Mystic Light Knight 3083 3 35347 450 No Lv5
5 No Holy Dragon 1205 3 16800 180 No Lv4
9 No Cupid×2 1080 2 13200 80 No Lv10
No Angel 2037 2 59307 96 No Lv4
10 No Holy Skydragon, Shangri-La 4453 2 563843 644 No Lv7 GoldEgg 5% Drop.

Dawn in the Sky-Int[]

Stamina 15 Money 6568–7152 (457 / Sta)
Dungeon 10 Exp 3675–3889 (252 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
No Lil' White Dragon 708 2 7222 20 No Lv5
No Topaz Carbuncle 819 2 2419 42 No Lv3
No White Fighter 773 3 3355 70 No Lv7
No Harpie Devil 507 1 2766 280 No Lv2
10 No Holy Skydragon, Shangri-La 1630 2 206434 276 No Lv3 GoldEgg 2% Drop.

Sample Strategy[]

This dungeon's boss HP is slightly above average, but since dark teams are popular, a player with a high-level dark team could easily pass all difficulties with a 4x Dark Team + No Enchantress of the Sea, Siren! If you have no dark team or it's not high enough level, then it's still better to use a resist team for Master difficulty.

For resist, No Love Deity Venus, No Mechadragon Valhalla, or No Lightning Holy Dragon can be the leader/helper, with a high-RCV monster like No Amaterasu Ohkami or No Messenger of God, Archangel as the other leader. In the event you're using a 50% resist leader and a healer with enough RCV, you could get away with not bringing No Enchantress of the Sea, Siren and clear the dungeon faster with a strong attacker. If both leaders are 50% resisters, or if the auto-healer doesn't have enough RCV, you'll need to bring No Enchantress of the Sea, Siren for emergencies.

The other slots can be filled with your strongest attackers, ideally strong dark types. Those who have No Hera or No Underlord Hades can use Gravity to take off a good chunk of the boss's HP - assuming you can stall enough to charge those abilities.

The lack of Heart orbs makes this a very easy dungeon for Egyptian teams led by No Horus or No Ra, who should have workable boards every single round. Two Egyptian gods working together can sweep the dungeon very easily.

This likewise makes the dungeon ideal for teams led by a pair of No Ishikawa Goemon or No Goemon, the Thief, even if the team doesn't include enough No Red Giant Gigas to drop their RCV to 0. Remember, however, that heart-to-orb changers like No Gigas won't work at all unless you have some way of changing other orbs to hearts.

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