Healers are fairly versatile, with a wide variety of useful Active Skills. As one would expect, Healer teams have very high RCV, so they can easily recover from any attack that doesn't kill them. The problem, however, is surviving those attacks in the first place, since Healers tend to have low HP.
A beginning player building a Healer team should look for their first long-term subs in the Healer Girl Series . These monsters are farmable from certain levels of Normal Dungeons, but their drop rate is tremendously low (~1-2%). Instead, you are most likely to get them from Pal Machine rolls over time. They are also farmable from the more advanced dungeons Legendary Dragons' Footprints and Sky Dragons' Domain at a significantly better drop rate, particularly during drop bonuses. The most useful Healer Girl, Naga, also has her own survey dungeon.
Due to the distribution of monsters, Healer teams tend to be mainly Light-attribute, though blue (Water) Healer teams are also becoming a trend.
|3x ATK for Healers||The easiest Healer leader to attain, though she is still fairly tough to farm and evolve. Also a strong sub due to her low-cooldown Heart-to-Light Orb changing skill.|
|3x ATK for Healers||Same as above, but for a blue-focused Healer team.|
|3.5x ATK for Healers when HP above 80%||Stronger, but more fragile than Valkyrie due to her Leader Skill's HP threshold. Her bind-removal skills are invaluable for leading a Twinlits-farming team.|
|4x ATK when matching 4 colors or 3 colors+Heart||Their main focus is a combo-matching Rainbow Team, but their subtype means that you can make a Healer-heavy team and take advantage of Healer-boosting Active Skills if you want.|
|2.5x ATK with 4+ combos, up to 4x for 7 combos||Also a combo leader, but she has total flexibility in subs so you can form a Healer-heavy team if you would like. Active Skill very useful in certain situations like Twinlits.|
|3x ATK for Healers and Gods||The ult-ult evolved Valkyries feature the power of extra Two-Pronged Attacks, as well as the power to add Gods to their team.|
|3.5x ATK for Healers when HP above 50%; slight increase in HP for Healers||Once ultimate evolved, her Leader Skill is quite a bit more reliable. The extra Skill Boost doesn't hurt either.|
|1.35x HP and 3x ATK for Healers||Leader Skill is perfect for covering Healers' weakness - HP. Active Skill basically forces you to fill her team with Water types.|
|4.5x ATK for Healers when HP is full||Leader Skill is even harder to use than , so he's best for advanced players who have more tools to make up for that.|