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This lists common monsters a player may acquire either through various dungeons or the PAL machine. Feeding a low level monster to a monster is not the most efficient use of exp and it may be worthwhile to feed fodder some lower ranking fodder.

Most skill up monsters that need to be evolved require 44,520 exp to reach level 25, others require 11,570 exp to reach level 15.

To save coins, one should try to skill up, awaken, and add +stats to a monster at a low level. As the cost to feed a monster is (monster level)*(100 coins), the highest cost to feed a monster one feed material is 9900 coins so anything that more than 9900 exp is considered not a waste of coins to feed except at max level which is for a number of monsters, 99.

Efficient EXP[]

In the case you are using spares of the same monster to awaken or level a skill, you may want to feed the spare some EXP first.

"Given EXP" is (monster level)*(base EXP) so we should maximize the "Needed EXP rise" to the value lower than "Base EXP" to make sure EXP is not lost. Here, we should feed Nobunaga 13304 exp to reach level 11 before feeding it to the Main Nobunaga as at level 12, at least 500 exp is wasted in the EXP needed to level him one more level. This method attempts to make sure that every bit of EXP is not wasted. This method uses more coins in exchange.

Monster Curve Base EXP Level EXP needed EXP given Needed EXP rise Given EXP rise
No 4m 3150 11 13304 34650 3080 3150
No 4m 3150 12 16884 37800 3580 3150
Monster Curve Base EXP Level EXP needed EXP given Needed EXP rise
NoNoNoNoNo 1m 750 10 2556 7500 652
NoNoNoNoNo 1m 638 9 1904 5742 540
NoNoNo 1.5m 619 7 1391 4333 509
NoNoNoNoNo 1.5m 619 7 1391 4333 509
NoNoNoNoNo 1.5m 619 7 1391 4333 509
NoNoNoNoNo 1m 506 8 1364 4056 437
NoNoNoNoNo 2m 600 6 1176 3600 503
NoNoNoNoNo 1.5m 525 7 1391 3675 509
NoNoNoNoNo 1m 394 7 927 2748 339
NoNoNoNoNo 1.5m 450 6 882 2700 377
NoNoNo 1.5m 394 6 882 2367 377
NoNoNoNoNo 1m 281 6 588 1692 251
NoNoNo 1.5m 225 4 246 900 157

Spending Less Coins[]

Using a base example, T2 Ogres, you could put a bit more exp into a fodder monster so that you use less coins when feeding a base monster should the base monster be at a high level. For a T2 Ogre and for other monsters with the same exp curve and base exp, feeding the monster more exp will lead to loss of exp.

The T2 Ogre is initially level 7 and gives 4333 EXP(Previous) to same color at this level.

Sum EXP equals to the exp given by the fodder monster at the previous level and the exp needed to feed the fodder monster to raise its level.

Monster New level Needed EXP Sum EXP EXP given EXP lost EXP maintained
NoNoNo 8 654 4987 4952 35 99%
NoNoNo 9 1464 5798 5571 227 96%
NoNoNo 10 2443 6776 6190 586 91%
NoNoNo 11 3598 7931 6809 1122 86%

In comparison to a level 6 T2 ogre which gives 3714 EXP, feeding it the minimum amount of EXP to reach level 7.

Monster New level Needed EXP Sum EXP EXP given EXP lost EXP maintained
NoNoNo 7 509 4223 4333 -110 103%

If you want to save coins, you may want to control the percentage of exp that is lost

Personal Comments/Notes[]

Create table that shows the fodder monster level the where sum of that fodder monster plus an amount of exp is less than the exp given by the fodder monster when being fed that amount of exp, or the point where you shouldn't feed them together.

I'll need to figure out on how to do the math

when to feed the fodder monster the exp exp given by fodder monster(fed some amount of exp) >= exp given by fodder monster + that amount of exp

when to not feed the fodder monster exp given by fodder monster(fed some amount of exp) < exp given by fodder monster + that amount of exp

you are limited by the fixed quantity of exp of the lower tier of exp fodder.

It used to be that coins are a non issue later in the game but that may not be the case with the introduction of purchasable Coin Dungeons. It may be so that spending coins to feed a monster are still a non issue in comparison to saving coins for Coin Dungeons.

Maximizing EXP given[]

This table doesn't possess useful information.

Monster Curve Base EXP EXP needed EXP given End level
NoNoNoNoNo 1m 750 12533 13500 18
NoNoNoNoNo 1m 638 7714 9562 15
NoNoNo 1.5m 619 7870 8053 13
NoNoNoNoNo 1.5m 619 7870 8053 13
NoNoNoNoNo 1.5m 619 7870 8053 13
NoNoNoNoNo 1m 506 6409 7098 14
NoNoNoNoNo 2m 600 5112 6000 11
NoNoNoNoNo 1.5m 525 4989 5775 11
NoNoNoNoNo 1m 394 4221 4734 12
NoNoNoNoNo 1.5m 450 3834 4500 10
NoNoNo 1.5m 394 3834 3945 10
NoNoNoNoNo 1m 281 2556 2820 10
NoNoNo 1.5m 225 1391 1575 7
NoNoNoNoNo 1.5m 150 500 750 15
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