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Indian God 2.0 SeriesEdit

The Indian 2 series have generally strong multipliers across the board, but generally have tough to use leader skills. Among the Tri-Color Indian 2 Gods 1333i Blessed River Goddess, Sarasvati is the most difficult but the most rewarding, 1335i Creator God, Vishnu is the easiest but gives the lowest multipler, and 1331i Divine Brave General, Krishna is in between. 1339i Demon Slaying Goddess, Durga is a rainbow god similar to 1218i Kirin of the Sacred Gleam, Sakuya but instead with a different matching set of four and with a multiplier and small nuke active skill that reduces hp to one. 1337i Scholarly God, Ganesha is the weakest of the set but has a decent active skill and can be used to massive gold output from weekend dungeons.

No. 1331
Divine Brave General, Krishna
Pet1331
StarStarStarStarStarStar
Versatile Trickster God
1330iEvoArrow1331i
Skill
StarStarStar
L. Skill
StarStarStarStar
HP
StarStarStarStarHalf
Attack
StarStarStar
Recover
StarStarStarHalf
Overall
StarGreenStarGreenStarGreenStarGreen
Krishna is the most versatile of all the Indian 2 gods, suitable for both mid and late game teams. Although he gets multipliers for matching 2 and 3 sets of fire orbs his multipliers are lower than that of 1335i Creator God, Vishnu and 1333i Blessed River Goddess, Sarasvati. Gets bonus points for synergy with 1099i Crimson Lotus Mistress, Echidna
No. 1333
Blessed River Goddess, Sarasvati
Pet1333
StarStarStarStarStarStar
Hard Hitting River Godess
1332iEvoArrow1333i
Skill
StarStarStar
L. Skill
StarStarStarStar
HP
StarStarStar
Attack
StarStarStar
Recover
StarStarStarStarHalf
Overall
StarGreenStarGreenStarGreenStarGreen
Not recommended as a starter due to a difficult to activate leader skill and reliance on orb changers. Shines late game with a 5 point multiplier upon matching 3 different sets of water orbs. Capable of taking on many late game descended dungeons due to the high multiplier. 513i King Siegfried, Blue Champion and 1192i Blue Wind Ninja Princess, Hatsume and both strong possible subs
No. 1335
Creator God, Vishnu
Pet1335
StarStarStarStarStarStar
Consistent Creator God
1334iEvoArrow1335i
Skill
StarStarStar
L. Skill
StarStarStarStar
HP
StarStarStar
Attack
StarStarStar
Recover
StarStarStarHalf
Overall
StarGreenStarGreenStarGreenStarGreen
Leader skill is easier to activate than 1333i Blessed River Goddess, Sarasvati and has a higher multiplier than 1331i Divine Brave General, Krishna, yet has less potential power than both. Strong for mid level players as the leader skill is consistent and does good damage. Strong subs are orb to wood changers such as 514i More Cu Chulainn, the Hero and 1193i Gusting Prodigy, Sasuke.
No. 1337
Scholarly God, Ganesha
Pet1337
StarStarStarStarStarStar
Weak Leader Skill, Strong Active Skill
1336iEvoArrow1337i
Skill
StarStarStarStarHalf
L. Skill
StarHalf
HP
StarStarStar
Attack
StarStarStar
Recover
StarStarStarStarHalf
Overall
StarGreenStarGreen
If you roll this as a starter reroll. Stats are decent, leader skill is impractical (but great for Weekend Dungeon), and active skill can be great on the right team.
No. 1339
Demon Slaying Goddess, Durga
Pet1339
StarStarStarStarStarStar
Demon Slaying Powerhouse
1338iEvoArrow1339i
Skill
StarStarStar
L. Skill
StarStarStarStarStarHalf
HP
StarStarStarStarHalf
Attack
StarStarStarStarHalf
Recover
StarStarStarHalf
Overall
StarGreenStarGreenStarGreenStarGreenStarGreenHalf
Strong card, adding to many strong rainbow leaders. Gets a 5 point multiplier for matching Dark, Water, Fire and Wood orbs. Active is weak unless a team is built around it, which it can further increase the multiplier. Durga best with god type cards that cover all the necessary elements to activate her leader skill.
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