Characteristics
Team must have five elements
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This dungeon is the third of the War Dragon series, as well as being the second conditional biweekly dungeon. This dungeon's condition is that your team must contain monsters with main type of all five elements. The dragon in this dungeon is named after the Sengoku-era warlord Uesugi Kenshin.
Dungeon History[]
Occasion | Start Date | End Date | Notes |
---|---|---|---|
1 | August 26, 2013 | September 8, 2013 |
Monster Data[]
No. 541
Water Samurai Dragon, Kenshin
Skill
L. Skill
HP
Attack
Recover
Overall
High HP and ATK, decent RCV, plus a strong active skill makes the War Dragons outstanding Subs. They're fairly useless as leaders, with neither a remarkable multiplier nor condition.
No. 718
Hamahime
Skill
L. Skill
HP
Attack
Recover
Overall
No. 717
Neneko
Skill
L. Skill
HP
Attack
Recover
Overall
No. 681
Manekimewdra
Skill
L. Skill
HP
Attack
Recover
Overall
Fuse for 20000 EXP, 30000 for same color. Try and stock up.
Bishamon Warlord-Legend[]
50 | 30113–43804 (739 / Sta) | ||
7 | 19776–34266 (540 / Sta) |
Low Light Ninja | 4433 | 1 | 8540 | 2667 | Lv7 |
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Low Fire Ninja | 4331 | 1 | 8133 | 2667 | Lv7 |
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Low Water Ninja | 4270 | 1 | 8337 | 2667 | Lv7 |
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Mid Water Ninja | 2745 | 1 | 12 | 60000 | Lv7 |
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Neneko | 5940 | 2 | 31050 | 1050 | Lv10 |
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Manekimewdra | Skill | 1 | 10 | 600000 | Lv1 |
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Hamahime | 7530 | 1 | 16050 | 0 | Lv10 |
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1 | Fixed Enemies Low Light Ninja×2 Low Water Ninja×2 | ||||||||||||
4 | Fixed Enemies Low Light Ninja×2 Manekimewdra | ||||||||||||
6 | Blue Wind Ninja, Hatsume | Skill | 2 | 505950 | 1150 |
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7 | Water Samurai Dragon, Kenshin | 7020 | 1 | 33300 | 150000 | Lv10 |
100% Drop. |
Bishamon Warlord-Master[]
40 | 19348–21862 (515 / Sta) | ||
7 | 12829–15224 (351 / Sta) |
Low Light Ninja | 3028 | 1 | 5833 | 2444 | Lv5 |
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Low Fire Ninja | 2958 | 1 | 5556 | 2444 | Lv5 |
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Low Water Ninja | 2917 | 1 | 5694 | 2444 | Lv5 |
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Mid Water Ninja | 1875 | 1 | 10 | 60000 | Lv5 |
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Neneko | 4064 | 2 | 21045 | 735 | Lv7 |
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Manekimewdra | Skill | 1 | 5 | 600000 | Lv1 |
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Hamahime | 5104 | 1 | 10878 | 0 | Lv7 |
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1 | Fixed Enemies Low Light Ninja Low Water Ninja | ||||||||||||
4 | Fixed Enemies Low Light Ninja×2 Manekimewdra | ||||||||||||
6 | Blue Wind Ninja, Hatsume | Skill | 2 | 342922 | 805 |
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7 | Water Samurai Dragon, Kenshin | 4758 | 1 | 22205 | 103333 | Lv7 |
40% Drop. |
Bishamon Warlord-Expert[]
25 | 7330–12295 (393 / Sta) | ||
7 | 4071–4971 (181 / Sta) |
Indigo Demon Mask | 2481 | 8 | 15 | 4000 | Lv1 | |||||
Low Fire Ninja | 899 | 1 | 1689 | 2111 | Lv2 | |||||
Low Water Ninja | 887 | 1 | 1731 | 2111 | Lv2 | |||||
Manekimewdra | Skill | 1 | 2 | 600000 | Lv1 |
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Neneko | 936 | 2 | 4370 | 210 | Lv2 | |||||
Hamahime | 1060 | 1 | 2259 | 0 | Lv2 | |||||
6 | Hatsume no Tsubone | 1313 | 2 | 53137 | 170 | |||||
7 | Water Samurai Dragon, Kenshin | 988 | 1 | 3713 | 25556 | Lv2 | 5% Drop. |
Bishamon Warlord-Int[]
15 | 2724–2780 (183 / Sta) | ||
5 | 1434–1988 (114 / Sta) |
Indigo Demon Mask | 2481 | 8 | 15 | 4000 | Lv1 | |||||
Low Fire Ninja | 213 | 1 | 400 | 2000 | Lv1 | |||||
Low Water Ninja | 210 | 1 | 410 | 2000 | Lv1 | |||||
Manekimewdra | Skill | 1 | 1 | 600000 | Lv1 |
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5 | Water Samurai Dragon, Kenshin | 234 | 1 | 15 | 10000 | Lv1 | 2% Drop. |
Sample Teams[]
Below are sample teams that have successfully conquered this dungeon. You are welcome to share your own teams and tips here.
Legend
Master
Ver | Team | HP | Notes | ||||||
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5.2.1 | >11000 | Use on boss, >> ( for 1-2 extra combo). Can pass Legend if all are max skilled. Average level 30-40. HP for taking one hit from . Charge skills at mid ninja (you won't kill him accidentally if your levels aren't too high). Armor-break is optional for Master. | |||||||
5.2.1 | 14000 | An easy team. One note is that Hatsume has more than 2.8 million HP... I was shocked that one Lucifer skill didn't kill her off... Best to bring an Odin for raw damage (After this team has average lv 40+, Legend rank has no pressure either) | |||||||
5.2.1 | 16xxx | Dragon team modified. Just faceroll through the whole dungeon. for boss, in case of danger. is just for HP, but pop his skill in case Hatsume hits you for 11000+ (happened to me once on her first hit = =') | |||||||
5.2.1 | 15900 | This team has 1827 RCV. Take out low ninjas with high combo, and charge skills at mid ninjas. At 6F, try to heal to 12000+ until she hits for 11xxx, then kill with 25x. OHKO boss with full board of wood >>. | |||||||
5.2.1 | 12241 | Use at boss, then , then > for OHKO. | |||||||
5.2.1 | 11000+ | Any sub works really. I use for water resist against and for higher RCV. Boss is easy with . | |||||||
5.2.1 | 13000+ | Just your typical 9x Isis team. ~2300 RCV, not necessary (just to be on the safe side). Use on boss for easy clear. | |||||||
5.2.1 | 8900+ | Super non-IAP team, all unskilled, the only tough part is finding a strong Neptune friend. Only essentials are Echidna, 50% Water resist leader, (***important) and a Neptune friend with ATK>1111, because you have to kill the boss with poison before he uses his shield. Other subs can be whatever you have that's strongest. Every round leave a Low Ninja (ideally Water type) to charge skills, and use Echidna if in danger. 6F can use Neptune's poison, but be sure to charge it before getting to the boss. Even if boss has cooldown 1 don't worry, use Echidna and Neptune, dead in 4 rounds. | |||||||
5.2.1 | 10220+ | Non-IAP team, easy clear. Kill > first. Very safe with heal + 2-3 combo. skills to kill boss. | |||||||
5.2.1 | 15666 | Non-IAP team, Siren max skill, Toytops+Siren can provide Hearts, egg dropped in 5 runs, good luck,use Lucifer's skill to wipe Kenshin. | |||||||
5.2.1 | 14000+ | 16x burst team. Blast through 1-6F. Kill through boss's defense with high combo. Note: every monster must have at least 1000 ATK. | |||||||
5.2.1 | 19000 | RCV as high as possible (4400+ with ). Sweep with (lvl 17/29), and try to avoid getting bound. Use or skill if more than 3 ninjas show up. Kill boss with . | |||||||
5.2.1 | ~10000 | ~30 min. lvl 58 max skill, lvl 38. Sweep 4F with (lvl 20). Grind through 6F and use if in danger. One-shot boss with (lvl 70)! | |||||||
7.2.1 | ~10000 | Very safe resist team. Leader can be any water resistor, light sub can be most anyone. 1F: Kill , stall until all skills prime, kill . 6F: Grind , make sure red, blue, and purple are ready before finishing her off. 7F: Pop , , and in order. will be dead before it can disable the status effects.
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