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Characteristics
Technique Gem1 Gem2 Gem3
Gem4 Gem5 Gem6
Team must have five elements

This dungeon is the third of the War Dragon series, as well as being the second conditional biweekly dungeon. This dungeon's condition is that your team must contain monsters with main type of all five elements. The dragon in this dungeon is named after the Sengoku-era warlord Uesugi Kenshin.

Dungeon HistoryEdit

OccasionStart DateEnd DateNotes
1 August 26, 2013September 8, 2013

Monster DataEdit

No. 541
Water Samurai Dragon, Kenshin
Pet541
StarStarStarStarStarStar
541i No Evolution Needed
Skill
StarStarStar
L. Skill
StarStarStarHalf
HP
StarStarStarStarStar
Attack
StarStarStarStarHalf
Recover
Star
Overall
StarGreenStarGreenStarGreenStarGreenStarGreen
High HP and ATK, decent RCV, plus a strong active skill makes the War Dragons outstanding Subs. They're fairly useless as leaders, with neither a remarkable multiplier nor condition.
No. 718
Hamahime
Pet718
StarStar
718i No Evolution Needed
Skill
StarStarStarStarStar
L. Skill
HP
Star
Attack
Star
Recover
Star
Overall
The only monster that can skill-up 563i and 564i
No. 717
Neneko
Pet717
StarStar
717i No Evolution Needed
Skill
StarStarStarStarStar
L. Skill
HP
Star
Attack
Star
Recover
Star
Overall
The only monster that can skill-up 557i and 558i
No. 681
Manekimewdra
Pet681
StarStarStar
681i No Evolution Needed
Skill
L. Skill
HP
StarStarStarStarStarHalf
Attack
Recover
Overall
Fuse for 20000 EXP, 30000 for same color. Try and stock up.

Bishamon Warlord-LegendEdit

Stamina 50 Money 30113–43804 (739 / Sta)
Dungeon 7 Exp 19776–34266 (540 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
551i Low Light Ninja 4433 1 8540 2667 551i Lv7
Skill FirstStrike Quick as Lightning Preemptive 2217.
545i Low Fire Ninja 4331 1 8133 2667 545i Lv7
Skill Lock Ninja Trick Shadow Tagging Bind 1 for 5 turns.
HP25%↓:100% use. 1 time max.
547i Low Water Ninja 4270 1 8337 2667 547i Lv7
Skill Lock Ninja Trick Shadow Tagging Bind 1 for 5 turns.
HP25%↓:100% use. 1 time max.
548i Mid Water Ninja 2745 1 12 60000 548i Lv7
Skill AttackUp Medicine of Strength ATK→8235 for 5 turns.
HP25%↓:100% use.
717i Neneko 5940 2 31050 1050 717i Lv10
Skill Lock Fire Bind Bind Gem1 for 2–4 turns.
Used first turn.
Skill Void Dark Shift - Wt Gem5Gem2
50% Chance.
681i Manekimewdra Skill 1 10 600000 681i Lv1
Skill NoEffect Beckoning… Do nothing.
Used first turn.
Skill EnemyAttack Cat Paw! 10800
Used continuously after using Beckoning….
718i Hamahime 7530 1 16050 0 718i Lv10
Skill Lock Flash Bind Bind Gem4 for 2–4 turns.
Used first turn.
Skill Void Hellfire Transformation - Dk Gem1Gem5
50% Chance.
1 Fixed Enemies 551iLow Light Ninja×2 547iLow Water Ninja×2
4 Fixed Enemies 551iLow Light Ninja×2 681iManekimewdra
6 558i Blue Wind Ninja, Hatsume Skill 2 505950 1150 Money
Skill Lock Tree Seal Formation Bind Gem3 for 2–4 turns.
Used first turn.
Skill EnemyMultipleAttack Intense Flower Fan Multi-Hit (2-5) 6600–16500
Used continuously after using Tree Seal Formation.
7 541i Water Samurai Dragon, Kenshin 7020 1 33300 150000 541i Lv10
Skill EffectShield Protection of the Pagoda Status effect null for 999 turns.
Used first turn.
Skill EnemyMultipleAttack Boisterous Dance of Bishamon Multi-Hit (3) 12636
HP50%↓:70% Chance.

GoldEgg 100% Drop.

Bishamon Warlord-MasterEdit

Stamina 40 Money 19348–21862 (515 / Sta)
Dungeon 7 Exp 12829–15224 (351 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
551i Low Light Ninja 3028 1 5833 2444 551i Lv5
Skill FirstStrike Quick as Lightning Preemptive 1514.
545i Low Fire Ninja 2958 1 5556 2444 545i Lv5
Skill Lock Ninja Trick Shadow Tagging Bind 1 for 5 turns.
HP25%↓:100% use. 1 time max.
547i Low Water Ninja 2917 1 5694 2444 547i Lv5
Skill Lock Ninja Trick Shadow Tagging Bind 1 for 5 turns.
HP25%↓:100% use. 1 time max.
548i Mid Water Ninja 1875 1 10 60000 548i Lv5
Skill AttackUp Medicine of Strength ATK→5625 for 5 turns.
HP25%↓:100% use.
717i Neneko 4064 2 21045 735 717i Lv7
Skill Lock Fire Bind Bind Gem1 for 2–4 turns.
Used first turn.
Skill Void Dark Shift - Wt Gem5Gem2
50% Chance.
681i Manekimewdra Skill 1 5 600000 681i Lv1
Skill NoEffect Beckoning… Do nothing.
Used first turn.
Skill EnemyAttack Cat Paw! 5000
Used continuously after using Beckoning….
718i Hamahime 5104 1 10878 0 718i Lv7
Skill Lock Flash Bind Bind Gem4 for 2–4 turns.
Used first turn.
Skill Void Hellfire Transformation - Dk Gem1Gem5
50% Chance.
1 Fixed Enemies 551iLow Light Ninja 547iLow Water Ninja
4 Fixed Enemies 551iLow Light Ninja×2 681iManekimewdra
6 558i Blue Wind Ninja, Hatsume Skill 2 342922 805 Money
Skill Lock Tree Seal Formation Bind Gem3 for 2–4 turns.
Used first turn.
Skill EnemyMultipleAttack Intense Flower Fan Multi-Hit (2-5) 4474–11185
Used continuously after using Tree Seal Formation.
7 541i Water Samurai Dragon, Kenshin 4758 1 22205 103333 541i Lv7
Skill EffectShield Protection of the Pagoda Status effect null for 999 turns.
Used first turn.
Skill EnemyMultipleAttack Boisterous Dance of Bishamon Multi-Hit (3) 8565
HP50%↓:70% Chance.

GoldEgg 40% Drop.

Bishamon Warlord-ExpertEdit

Stamina 25 Money 7330–12295 (393 / Sta)
Dungeon 7 Exp 4071–4971 (181 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
167i Indigo Demon Mask 2481 8 15 4000 167i Lv1
545i Low Fire Ninja 899 1 1689 2111 545i Lv2
547i Low Water Ninja 887 1 1731 2111 547i Lv2
681i Manekimewdra Skill 1 2 600000 681i Lv1
Skill NoEffect Beckoning… Do nothing.
Used first turn.
717i Neneko 936 2 4370 210 717i Lv2
718i Hamahime 1060 1 2259 0 718i Lv2
6 557i Hatsume no Tsubone 1313 2 53137 170 Money
7 541i Water Samurai Dragon, Kenshin 988 1 3713 25556 541i Lv2

GoldEgg 5% Drop.

Bishamon Warlord-IntEdit

Stamina 15 Money 2724–2780 (183 / Sta)
Dungeon 5 Exp 1434–1988 (114 / Sta)
Dungeon Monster Battle Turn Hp Defence Loot Notes
167i Indigo Demon Mask 2481 8 15 4000 167i Lv1
545i Low Fire Ninja 213 1 400 2000 545i Lv1
547i Low Water Ninja 210 1 410 2000 547i Lv1
681i Manekimewdra Skill 1 1 600000 681i Lv1
Skill NoEffect Beckoning… Do nothing.
Used first turn.
5 541i Water Samurai Dragon, Kenshin 234 1 15 10000 541i Lv1

GoldEgg 2% Drop.

Sample TeamsEdit

Below are sample teams that have successfully conquered this dungeon. You are welcome to share your own teams and tips here.

50% Water resist monsters

124i 125i 391i 390i 143i 183i 212i 409i 661i 293i 296i 302i 413i

Legend
VerTeamHPNotes
5.2.1 293i201i190i625i139i391i 12000+ Poison must reach 6000 damage, Wood and Light are fillers that can be anything, preferably high HP/high RCV. Kill anything Light first, 12000 HP can take 2 hits from Light Low Ninjas + 1 hit from Fire/Water Low Ninja, against Kenshin Gravity/Echidna/Poison, the end
5.2.1 497i693i692i321i213i491i 16000+ 24x, average lv 60, all unskilled, Cu Chu better if skilled up. Note that this team doesn't need skills at all, but you must be able to kill 6F in one blow or you'll be screwed by Wood Bind (can't kill her with only 4x), so it's best to charge up Cu Chu and use it if necessary to sweep 6F. Final floor requires 24x ~7 combos to kill (note Wood damage must be over 4000 to break through).
5.1 212i237i574i285i321i491i 14000 0 pressure, just make combos to kill mobs with 4x. Kill kitty first, sweep all the way to 6F, by the time you kill Hatsume Shiva will be ready. Average lv 40, friend's Horus max lv, but no pressure, finished in 15 minutes. At the boss, armor break, Wind Mech killed him in a sec. Apollo can be replace by other Light type, if you can't heal enough against Hatsume then use Rainbow Keeper. Basically all can be replaced, the key points are half-resist, armor break, and grass nuke
5.2.1 497i410i201i319i321i493i 12000 Rely on Isis and Golem's skill to clear mobs. Charge up skills before Hatsume, then use Echidna, Rainbow Keeper to kill her (if she bound Wood, then kill her after getting free). Against War Dragon, first use Golem, then use Ra and Yggdrasil's skills to finish him.
5.2.1 491i693i000i000i000i491i 16500+ Charge up 693i's skill, save enough Wood and Heart Orbs before entering 7F, then on 7F use 693i's skill, make 4-color matches to sweep 541i
5.2.1 629i597i201i635i299i576i 29000 Angelion max skill, Lucifer max lv, Echidna lv3, rest are lv1. Against Hatsume first use Gravity, then use Counter after Astaroth is freed from bind. Kill boss with Lucifer
5.2.1 139i201i443i629i391i390i 12000+ 天照火女满级,基友光海皇88级,木历龙,暗海皇可任意换,只要光海皇攻击够高,暗天可也可以换走,基本全程无脑,保险起见第一关尽量先清水忍者防封怪,之后存技能轻松过,感觉有危险就放技,唯一注意出现若出现718i要优先处理,4F毒过或者历龙喷掉小怪,6F减伤没威胁,BOSS可用暗天秒,也可以用火妹技能+海皇5回合能毒死
5.2.1 629i389i391i694i231i629i 39000+ Average Lv75 not counting ADK, all skill Lv1. Basically not hard, if things get tough Minerva can kill Low Ninjas with her skill, Hatsume can be "quickly" passed with one Lucifer+Neptune skills, Kenshin dies to Lucifer, fin.

Take care to save Heart Orbs just in case.

5.2.1 656i389i597i477i214i629i 20000+ A Devil team led by Ultimate Loki, but my Light Demon wasn't evolved so Light Resist Dragon had to take up the banner. Friend is max lv Lucifer. Please kill off 718i or 717i first if you see them, if you see 681i and 718i at the same time be sure to first kill the latter (she has a high chance of binding Light Types). If there are Mid Ninjas, please leave them alive for stalling. The tough part is Hatsume on 6F, be sure to make good use of your Heart Orbs and don't waste them. After passing 6F, just let Lucifer deal with Kenshin.
5.2.1 391i188i201i363i321i391i 18000+ 平不平民自己決定好了,全1lv技,只是找高等海王朋友就可以了。有火奶,水減半隊長,加多一招30%-/35%-只要在BOSS開盾前開火奶,-30%/35%,跟住再開海王技就可以了。其他觉醒宙斯唔係一定要,放30%都可以,30%-/35%-係幫助你沒有高等海王朋友.每關打剩中忍存技,有危險用火奶技。到第6關可用一只海王毒,慢慢等時間過,佢係打唔死你.可是打BOSS前必須存好30%-/35%-,火奶技,海王技.PS:當中只有奥丁LV max,宙斯LV 90,第d就50LV上
5.2.1 629i396i201i235i241i391i 18000+ 對上水下忍很安全,遇上火下忍時優先處理,多轉幾次暗,水combo打掉即可,光下忍為次要處理目標,遇上濱姬最好開一下火奶技打掉比較安全,如果撐不下去,直接開暗海皇技清場,第六層在兩倍回兩倍回和減半情況下很難死亡,第7層boss直接暗天開炮打掉
5.3.0 493i285i201i497i190i390i 13000+ 我是用暗海皇391i過的,其實用光海皇390i更好所以就放光海皇了,要求390i391i要有1277以上的攻,差不多要70LV+20攻擊蛋或是81LV無加蛋,配合493i的三倍攻擊力打破下忍們煩人的纏繞,有兩隻埃及神與火奶的回復力其實很高,可以在初芽局中慢慢儲技能在BOSS戰全放秒殺(笑)。沒有光埃497i的話可以用第十使徒712i與及龍王468i取代,光屬的位置就用高回復的怪互換就行了,血量足夠的話235i也是可以考量。285i是血量跟攻擊力的主力,可以用現在還有的木歴龍代替。190i只是加快收服初芽局而已,沒有夠高等的海皇神也可以將重力技留在最後施放。33300 x 0.7=23310/20=1165.5(無加蛋情況下要求68LV的海王神)

33300 x 0.7=23310﹣7777=15533/20=776.65(任意已究極進化海皇神)

Master
VerTeamHPNotes
5.2.1 693i229i202i232i320i693i >11000 Use 320i on boss, 229i>202i>693i (232i for 1-2 extra combo). Can pass Legend if all are max skilled. Average level 30-40. HP for taking one hit from 681i. Charge skills at mid ninja (you won't kill him accidentally if your levels aren't too high). Armor-break is optional for Master.
5.2.1 302i706i201i363i299i629i 14000 An easy team. One note is that Hatsume has more than 2.8 million HP... I was shocked that one Lucifer skill didn't kill her off... Best to bring an Odin for raw damage (After this team has average lv 40+, Legend rank has no pressure either)
5.2.1 231i321i286i212i201i629i 16xxx Dragon team modified. Just faceroll through the whole dungeon. 629i for boss, 201i in case of danger. 321i is just for HP, but pop his skill in case Hatsume hits you for 11000+ (happened to me once on her first hit = =')
5.2.1 566i693i202i188i190i566i 15900 This team has 1827 RCV. Take out low ninjas with high combo, and charge skills at mid ninjas. At 6F, try to heal to 12000+ until she hits for 11xxx, then kill with 25x. OHKO boss with full board of wood 566i>202i>693i.
5.2.1 693i516i653i202i319i491i 12241 Use 319i at boss, then 653i, then 202i>693i for OHKO.
5.2.1 212i443i214i201i202i629i 11000+ Any sub works really. I use 212i for water resist against 558i and 201i202i for higher RCV. Boss is easy with 629i.
5.2.1 493i201i320i693i394i493i 13000+ Just your typical 9x Isis team. ~2300 RCV, 394i not necessary (just to be on the safe side). Use 320i on boss for easy clear.
5.2.1 183i089i235i321i240i391i 8900+ Super non-IAP team, all unskilled, the only tough part is finding a strong Neptune friend. Only essentials are Echidna, 50% Water resist leader, (***important) and a Neptune friend with ATK>1111, because you have to kill the boss with poison before he uses his shield. Other subs can be whatever you have that's strongest. Every round leave a Low Ninja (ideally Water type) to charge skills, and use Echidna if in danger. 6F can use Neptune's poison, but be sure to charge it before getting to the boss. Even if boss has cooldown 1 don't worry, use Echidna and Neptune, dead in 4 rounds.
5.2.1 296i202i321i214i201i390i 10220+ Non-IAP team, easy clear. Kill 681i>551i first. Very safe with heal + 2-3 combo. 201i390i skills to kill boss.
5.2.1 296i236i202i321i235i629i 15666 Non-IAP team, Siren max skill, Toytops+Siren can provide Hearts, egg dropped in 5 runs, good luck,use Lucifer's skill to wipe Kenshin.
5.2.1 491i212i213i139i321i491i 14000+ 16x burst team. Blast through 1-6F. Kill through boss's defense with high combo. Note: every monster must have at least 1000 ATK.
5.2.1 576i311i443i202i394i629i 19000 RCV as high as possible (4400+ with 629i). Sweep with 311i443i (lvl 17/29), and try to avoid 629i getting bound. Use 311i or 443i skill if more than 3 ninjas show up. Kill boss with 629i.
5.2.1 212i202i201i497i241i629i ~10000 ~30 min. 202i lvl 58 max skill, 241i lvl 38. Sweep 4F with 497i (lvl 20). Grind through 6F and use 201i202i241i if in danger. One-shot boss with 629i (lvl 70)!
7.2.1 302i1362i201i190i641i1423i ~10000 Very safe resist team. Leader can be any water resistor, light sub can be most anyone. 1F: Kill 551i, stall until all skills prime, kill 547i. 6F: Grind 558i, make sure red, blue, and purple are ready before finishing her off. 7F: Pop 201i, 190i, and 1362i in order. 541i will be dead before it can disable the status effects.
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