FANDOM


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{{#switch:{{{1}}}
 
{{#switch:{{{1}}}
   
|11=所有{{Monster/Attr|attr={{{attr}}}|icon=no}}屬性寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
+
|11={{SkillIcon|burn}} 所有{{Monster/Attr|attr={{{attr}}}|icon=no}}屬性寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。
  +
{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}
   
|12=每回合在正常攻擊後,再對所有敵人造成相當於隊長寵物自身攻擊力{{#expr:{{{percentage}}}/100}}倍的傷害該傷害不受屬性影響,但受到防禦力減免,最低傷害為0,沒有產生消除的話不會觸發該效果。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}burn}}
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|12={{SkillIcon|burn}} 每回合在消珠攻擊後,再對所有敵人造成相當於隊長寵物自身攻擊力{{#expr:{{{percentage}}}/100}}倍的傷害。(該傷害不受屬性影響,但受到防禦力減免,最低傷害為0,沒有產生消除的話不會觸發該效果。
  +
{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}
   
|13=每回合回復相當於隊長寵物自身回復力{{#expr:{{{percentage}}}/100}}倍的HP,沒有產生消除的話不會觸發該效果。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}autoRecover}}
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|13={{SkillIcon|autoRecover}} 當成功產生寶珠消除時,回復相當於隊長寵物自身回復力{{#expr:{{{percentage}}}/100}}倍的HP。(沒有產生消除的話不會觸發該效果。
  +
{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}
   
|14=當前HP在總HP{{{percentage}}}%以上時,受到一次攻擊使得致死時,將會以1點HP生還。當多個敵人同回合依序攻擊或是單一敵人進行連續攻擊時,如果其中一擊打到總HP{{{percentage}}}%以下,接下來的攻擊不會觸發技能效果。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}resolve}}
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|14={{SkillIcon|resolve}} 當前HP在總HP{{{percentage}}}%以上時,受到一次攻擊使得致死時,將會以1點HP生還。<b>多個敵人同回合依序攻擊</b>或是<b>單一敵人進行連續攻擊</b>時,其中一擊打到總HP{{{percentage}}}%以下,接下來的攻擊不會觸發技能效果。
  +
{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}
   
|15=寶珠移動的最大時限延長了{{{second}}}秒。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}moveTime}}
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|15={{SkillIcon|moveTime}} 寶珠移動的最大時限延長了{{{second}}}秒。
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{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}
   
|16=受到的所有傷害減少{{{percentage}}}%。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}defence}}
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|16=受到的所有傷害減少{{{percentage}}}%。<!--
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-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}defence}}
   
|17={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性敵人造成的傷害減少{{{percentage}}}%。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}defence}}
+
|17={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性敵人造成的傷害減少{{{percentage}}}%。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}defence}}
   
|22={{Monster/Type|type={{{monster_type}}}|icon=no}}類寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
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|22={{Monster/Type|type={{{monster_type}}}|icon=no}}類寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|23={{Monster/Type|type={{{monster_type}}}|icon=no}}類寵物的HP變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
+
|23={{Monster/Type|type={{{monster_type}}}|icon=no}}類寵物的HP變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|24={{Monster/Type|type={{{monster_type}}}|icon=no}}類寵物的回復力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
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|24={{Monster/Type|type={{{monster_type}}}|icon=no}}類寵物的回復力變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|26=全體寵物攻擊力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
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|26=全體寵物攻擊力變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|28={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性寵物的攻擊力和回復力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
+
|28={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性寵物的攻擊力和回復力變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|29={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性寵物的HP、攻擊力和回復力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
+
|29={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性寵物的HP、攻擊力和回復力變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|30={{Monster/Type|type={{{monster_type}}}|icon=no}}類和{{Monster/Type|type={{{monster_type2}}}|icon=no}}類寵物的HP變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
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|30={{Monster/Type|type={{{monster_type}}}|icon=no}}類和{{Monster/Type|type={{{monster_type2}}}|icon=no}}類寵物的HP變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|31={{Monster/Type|type={{{monster_type}}}|icon=no}}類和{{Monster/Type|type={{{monster_type2}}}|icon=no}}類寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
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|31={{Monster/Type|type={{{monster_type}}}|icon=no}}類和{{Monster/Type|type={{{monster_type2}}}|icon=no}}類寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|33=寶珠移動和消除時的聲音變成太鼓的聲音。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}music}}
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|33=寶珠移動和消除時的聲音變成太鼓的聲音。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}music}}
   
|36={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性和{{Monster/Attr|attr={{{attr2}}}|icon=no}}屬性敵人造成的傷害減少{{{percentage}}}%。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}defenceUp}}
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|36={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性和{{Monster/Attr|attr={{{attr2}}}|icon=no}}屬性敵人造成的傷害減少{{{percentage}}}%。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}defenceUp}}
   
|38=當HP{{#ifeq:{{{percentage}}}|{{{percentage2}}}|為|不足}}{{{percentage}}}%時,受到的所有傷害減少{{{percentage3}}}%。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}controlHP}}
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|38=當HP{{#ifeq:{{{percentage}}}|{{{percentage2}}}|為|不足}}{{{percentage}}}%時,受到的所有傷害減少{{{percentage3}}}%。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}controlHP}}
   
|39=當HP不足{{{percentage}}}%時,所有寵物的攻擊力變為{{#expr:{{{percentage2}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}controlHP}}
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|39=當HP不足{{{percentage}}}%時,所有寵物的攻擊力變為{{#expr:{{{percentage2}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}controlHP}}
   
|40={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性和{{Monster/Attr|attr={{{attr2}}}|icon=no}}屬性寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
+
|40={{Monster/Attr|attr={{{attr}}}|icon=no}}屬性和{{Monster/Attr|attr={{{attr2}}}|icon=no}}屬性寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|41=受到傷害時,有約{{{percentage}}}%機率進行反擊,造成{{#expr:{{{percentage2}}}/100}}倍於受到傷害的{{Monster/Attr|attr={{{attr}}}|icon=no}}屬性傷害。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}reflect}}
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|41=受到傷害時,有約{{{percentage}}}%機率進行反擊,造成{{#expr:{{{percentage2}}}/100}}倍於受到傷害的{{Monster/Attr|attr={{{attr}}}|icon=no}}屬性傷害。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}reflect}}
   
|43=當HP{{#ifeq:{{{percentage}}}|100|為滿|大於或等於{{{percentage}}}%}}時,受到的所有傷害減少{{{percentage2}}}%。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}controlHP}}
+
|43=當HP{{#ifeq:{{{percentage}}}|100|為滿|大於或等於{{{percentage}}}%}}時,受到的所有傷害減少{{{percentage2}}}%。<!--
  +
-->{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}controlHP}}
   
 
|44=當HP{{#ifeq:{{{percentage}}}|100|為滿|大於或等於{{{percentage}}}%}}時,所有寵物的攻擊力變為{{#expr:{{{percentage2}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}controlHP}}
 
|44=當HP{{#ifeq:{{{percentage}}}|100|為滿|大於或等於{{{percentage}}}%}}時,所有寵物的攻擊力變為{{#expr:{{{percentage2}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}controlHP}}
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|114={{Monster/Attr|attr={{{attr}}}|icon=no}}和{{Monster/Attr|attr={{{attr2}}}|icon=no}}屬性寵物的HP、攻擊力和回復力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
 
|114={{Monster/Attr|attr={{{attr}}}|icon=no}}和{{Monster/Attr|attr={{{attr2}}}|icon=no}}屬性寵物的HP、攻擊力和回復力變為{{#expr:{{{percentage}}}/100}}倍。{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}abilityUp}}
   
|119=當消除{{{num}}}個{{Skill/AttrBinToText|{{{attrbin}}}}}寶珠或以上時(需連著),所有寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。{{#if:{{{percentage2}}}|之後每+1個再加 {{#expr:{{{percentage2}}}/100}}倍,最多{{{num2}}}個{{#expr:{{{percentage}}}/100+{{{percentage2}}}/100*({{{num2}}}-{{{num}}})}}倍。}}{{#vardefine:skillIconValue|{{#if:{{#var:skillIconValue}}|{{#var:skillIconValue}},}}link}}
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|119={{SkillIcon|link}} 當消除{{{num}}}個{{Skill/AttrBinToText|{{{attrbin}}}}}寶珠或以上時(需連著),所有寵物的攻擊力變為{{#expr:{{{percentage}}}/100}}倍。{{#ifexpr:0{{{percentage2}}}>0|之後每+1個再加 {{#expr:{{{percentage2}}}/100}}倍,最多{{{num2}}}個{{#expr:{{{percentage}}}/100+{{{percentage2}}}/100*({{{num2}}}-{{{num}}})}}倍。}}
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{{#arraydefine:temp|}}{{#arraymerge:addCategory|addCategory|temp}}
   
 
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2017年10月10日 (二) 15:10的版本

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